playa 0.1.130

Image sequence player (EXR, PNG, JPEG, TIFF, .MP4). Pure Rust with optional OpenEXR/FFmpeg support.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
use eframe::egui;
use log::info;
use std::path::PathBuf;
use std::sync::{Arc, Mutex};

use crate::frame::{Frame, FrameStatus};
use crate::player::Player;
use crate::scrub::Scrubber;
use crate::shaders::Shaders;
use crate::timeslider::{SequenceRange, TimeSliderConfig, time_slider};
use crate::utils::media;
use crate::viewport::{ViewportRenderer, ViewportState};

/// Create configured file dialog for image/video selection
fn create_image_dialog(title: &str) -> rfd::FileDialog {
    rfd::FileDialog::new()
        .add_filter("All Supported Files", media::ALL_EXTS)
        .set_title(title)
}

/// Help text displayed in overlay
pub fn help_text() -> &'static str {
    "Drag'n'drop a file here or double-click to open\n\n\
    Hotkeys:\n\
    F1 - Toggle this help\n\
    F2 - Toggle playlist\n\
    F3 - Preferences\n\
    F7 - Video Encoding\n\
    ESC - Exit Fullscreen / Quit\n\n\
    Z - Toggle Fullscreen\n\
    Ctrl+R - Reset Settings\n\
    Backspace - Toggle Frame Numbers\n\n\
    ' / ` - Toggle Loop\n\
    B - Set Play Range Start\n\
    N - Set Play Range End\n\
    Ctrl+B - Reset Play Range\n\n\
    Playback:\n\
    Space / K / ↑ - Play/Pause\n\
    J / , / ← - Jog Backward\n\
    L / . / → - Jog Forward\n\
    ↓ - Decrease Play Speed\n\
    1 / Home - Jump to Start\n\
    2 / End - Jump to End\n\
    Ctrl+← - Jump to Start\n\
    Ctrl+→ - Jump to End\n\
    [ - Previous Sequence Start\n\
    ] - Next Sequence Start\n\n\
    FPS Control:\n\
    - - Decrease Base FPS\n\
    = / + - Increase Base FPS\n\n\
    View:\n\
    A / H - 100% Zoom\n\
    F - Fit to View\n\
    Mouse:\n\
    Mouse Wheel - Zoom\n\
    Middle Drag - Pan\n\
    Left Click - Scrub"
}

/// Playlist actions result
pub struct PlaylistActions {
    pub load_sequence: Option<PathBuf>,
    pub clear_all: bool,
    pub save_playlist: Option<PathBuf>,
    pub load_playlist: Option<PathBuf>,
}

/// Render playlist panel (right side)
pub fn render_playlist(ctx: &egui::Context, player: &mut Player) -> PlaylistActions {
    let mut actions = PlaylistActions {
        load_sequence: None,
        clear_all: false,
        save_playlist: None,
        load_playlist: None,
    };

    egui::SidePanel::right("playlist")
        .default_width(250.0)
        .min_width(20.0)
        .resizable(true)
        .show(ctx, |ui| {
            egui::ScrollArea::both()
                .auto_shrink([false; 2])
                .show(ui, |ui| {
                    ui.heading("Playlist");

                    // Add/Clear buttons on left, Up/Down on right
                    ui.horizontal(|ui| {
                        if ui.button("Add").clicked() {
                            if let Some(paths) = create_image_dialog("Add Files").pick_files() {
                                if !paths.is_empty() {
                                    info!("Add button: loading {}", paths[0].display());
                                    actions.load_sequence = Some(paths[0].clone());
                                }
                            }
                        }
                        if ui.button("Clear").clicked() {
                            actions.clear_all = true;
                        }

                        // Push Up/Down to the right
                        ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
                            let has_selection = player.selected_seq_idx.is_some();
                            ui.add_enabled_ui(has_selection, |ui| {
                                if ui.button("↓ Down").clicked() {
                                    if let Some(idx) = player.selected_seq_idx {
                                        let new_idx = (idx + 1)
                                            .min(player.cache.sequences().len().saturating_sub(1));
                                        player.cache.move_seq(idx, 1);
                                        player.selected_seq_idx = Some(new_idx);
                                    }
                                }
                                if ui.button("↑ Up").clicked() {
                                    if let Some(idx) = player.selected_seq_idx {
                                        let new_idx = idx.saturating_sub(1);
                                        player.cache.move_seq(idx, -1);
                                        player.selected_seq_idx = Some(new_idx);
                                    }
                                }
                            });
                        });
                    });

                    // Save/Load playlist on separate line
                    ui.horizontal(|ui| {
                        if ui.button("Save").clicked() {
                            if let Some(path) = rfd::FileDialog::new()
                                .add_filter("JSON Playlist", &["json"])
                                .set_title("Save Playlist")
                                .save_file()
                            {
                                actions.save_playlist = Some(path);
                            }
                        }
                        if ui.button("Load").clicked() {
                            if let Some(path) = rfd::FileDialog::new()
                                .add_filter("JSON Playlist", &["json"])
                                .set_title("Load Playlist")
                                .pick_file()
                            {
                                actions.load_playlist = Some(path);
                            }
                        }
                    });

                    ui.separator();

                    // List of sequences
                    egui::ScrollArea::vertical()
                        .auto_shrink([false; 2])
                        .show(ui, |ui| {
                            let mut to_remove: Option<usize> = None;
                            let mut to_select: Option<usize> = None;

                            for (idx, seq) in player.cache.sequences().iter().enumerate() {
                                let is_selected = player.selected_seq_idx == Some(idx);

                                // Use a frame to get better visual separation
                                let frame = if is_selected {
                                    egui::Frame::new()
                                        .fill(ui.style().visuals.selection.bg_fill)
                                        .inner_margin(4.0)
                                } else {
                                    egui::Frame::new().inner_margin(4.0)
                                };

                                frame.show(ui, |ui| {
                                    ui.horizontal(|ui| {
                                        // Clickable area for selection
                                        let name_label = ui.selectable_label(
                                            false, // Don't use built-in selection, we handle it with frame
                                            format!("{}", seq.pattern()),
                                        );

                                        if name_label.clicked() {
                                            to_select = Some(idx);
                                        }

                                        ui.with_layout(
                                            egui::Layout::right_to_left(egui::Align::Center),
                                            |ui| {
                                                // Remove button
                                                if ui.small_button("X").clicked() {
                                                    to_remove = Some(idx);
                                                }

                                                // Frame count
                                                ui.label(format!("{}f", seq.len()));

                                                // Resolution
                                                ui.label(format!("{}×{}", seq.xres(), seq.yres()));
                                            },
                                        );
                                    });
                                });

                                ui.add_space(2.0);
                            }

                            // Execute deferred actions
                            if let Some(idx) = to_select {
                                player.cache.jump_to_seq(idx);
                                player.selected_seq_idx = Some(idx);
                            }
                            if let Some(idx) = to_remove {
                                player.cache.remove_seq(idx);
                                // Clear selection if removed item was selected
                                if player.selected_seq_idx == Some(idx) {
                                    player.selected_seq_idx = None;
                                } else if let Some(sel) = player.selected_seq_idx {
                                    // Adjust selection index if it's after removed item
                                    if sel > idx {
                                        player.selected_seq_idx = Some(sel - 1);
                                    }
                                }
                            }
                        });
                });
        });

    actions
}

/// Render controls panel (bottom)
pub fn render_controls(
    ctx: &egui::Context,
    player: &mut Player,
    shader_manager: &mut Shaders,
    cached_seq_ranges: &mut Vec<SequenceRange>,
    last_seq_version: &mut usize,
    show_frame_numbers: bool,
) -> bool {
    let old_shader = shader_manager.current_shader.clone();

    egui::TopBottomPanel::bottom("controls").show(ctx, |ui| {
        ui.add_space(8.0);

        // Row 1: Transport controls (Start | Play/Pause | End) centered
        ui.vertical_centered(|ui| {
            ui.horizontal(|ui| {
                if ui.button("⏮ Start").clicked() {
                    player.to_start();
                }

                let play_text = if player.is_playing {
                    "⏸ Pause"
                } else {
                    "▶ Play"
                };
                if ui.button(play_text).clicked() {
                    player.toggle_play_pause();
                }

                if ui.button("End ⏭").clicked() {
                    player.to_end();
                }
            });
        });

        ui.add_space(4.0);

        // Row 2: Loop, FPS, Shader, and Frame number
        ui.horizontal(|ui| {
            ui.checkbox(&mut player.loop_enabled, "Loop");

            ui.separator();

            ui.label("Base FPS:");

            // Save old value to detect changes
            let old_fps = player.fps_base;

            // FPS Combobox with predefined values
            egui::ComboBox::from_id_salt("fps_combo")
                .selected_text(format!("{:.0}", player.fps_base))
                .show_ui(ui, |ui| {
                    for &fps_value in &[1.0, 2.0, 4.0, 8.0, 12.0, 24.0, 30.0, 60.0, 120.0, 240.0] {
                        ui.selectable_value(
                            &mut player.fps_base,
                            fps_value,
                            format!("{:.0}", fps_value),
                        );
                    }
                });

            // FPS DragValue for custom input
            ui.add(
                egui::DragValue::new(&mut player.fps_base)
                    .speed(0.1)
                    .range(0.00000001..=1000.0),
            );

            // Apply FPS change: base_fps is the minimum floor for play_fps
            if (player.fps_base - old_fps).abs() > 0.001 {
                if player.is_playing {
                    // During playback: ensure play_fps is not lower than base_fps
                    // base_fps "pushes" play_fps from below
                    if player.fps_play < player.fps_base {
                        log::debug!(
                            "Base FPS changed from {:.1} to {:.1}, pushing play_fps from {:.1} to {:.1}",
                            old_fps,
                            player.fps_base,
                            player.fps_play,
                            player.fps_base
                        );
                        player.fps_play = player.fps_base;
                    }
                }
                // fps_base is already updated by the widgets above
            }

            // Show play FPS during playback
            if player.is_playing {
                ui.label(format!("Play FPS: {:.0}", player.fps_play));
            }

            ui.separator();

            ui.label("Shader:");
            // Shader combobox
            egui::ComboBox::from_id_salt("shader_combo")
                .selected_text(format!("{}", shader_manager.current_shader))
                .show_ui(ui, |ui| {
                    for shader_name in shader_manager.get_shader_names() {
                        ui.selectable_value(
                            &mut shader_manager.current_shader,
                            shader_name.clone(),
                            shader_name,
                        );
                    }
                });

            ui.separator();

            // Frame number display
            ui.label("Frame:");
            ui.label(format!("{}", player.current_frame()));
        });

        ui.add_space(4.0);

        // Row 3: Custom time slider with sequence visualization
        // Update cache only when sequences change
        if *last_seq_version != player.cache.sequences_version() {
            *cached_seq_ranges = build_sequence_ranges(player);
            *last_seq_version = player.cache.sequences_version();
        }

        let mut config = TimeSliderConfig::default();
        config.show_frame_numbers = show_frame_numbers;
        if let Some(new_frame) = time_slider(
            ui,
            player.current_frame(),
            player.total_frames(),
            cached_seq_ranges,
            &config,
            &player.cache,
        ) {
            player.set_frame(new_frame);
        }

        ui.add_space(8.0);
    });

    // Return true if shader changed
    old_shader != shader_manager.current_shader
}

/// Build sequence ranges for timeline visualization
fn build_sequence_ranges(player: &Player) -> Vec<SequenceRange> {
    let sequences = player.cache.sequences();
    let mut ranges = Vec::new();
    let mut global_offset = 0;

    for seq in sequences {
        let frame_count = seq.len();
        ranges.push(SequenceRange {
            start_frame: global_offset,
            end_frame: global_offset + frame_count.saturating_sub(1),
            pattern: seq.pattern().to_string(),
        });
        global_offset += frame_count;
    }

    ranges
}

/// Viewport actions result
pub struct ViewportActions {
    pub load_sequence: Option<PathBuf>,
}

/// Render viewport (central panel)
pub fn render_viewport(
    ctx: &egui::Context,
    frame: Option<&Frame>,
    error_msg: Option<&String>,
    player: &mut Player,
    viewport_state: &mut ViewportState,
    viewport_renderer: &Arc<Mutex<ViewportRenderer>>,
    scrubber: &mut Option<Scrubber>,
    show_help: bool,
    is_fullscreen: bool,
    texture_needs_upload: bool,
) -> (ViewportActions, f32) {
    let mut actions = ViewportActions {
        load_sequence: None,
    };
    let mut render_time_ms = 0.0;

    // Use a black background in cinema mode for letterbox effect
    let central = if is_fullscreen {
        egui::CentralPanel::default().frame(egui::Frame::new().fill(egui::Color32::BLACK))
    } else {
        egui::CentralPanel::default()
    };

    central.show(ctx, |ui| {
        // Get panel rect always (works even with empty viewport)
        let panel_rect = ui.max_rect();

        // Universal interaction zone for double-click and scrubbing (works always)
        let response = ui.interact(
            panel_rect,
            ui.id().with("viewport_interaction"),
            egui::Sense::click_and_drag(),
        );

        // Check for double-click FIRST (works always - opens file dialog)
        let double_clicked = response.double_clicked()
            || (ctx.input(|i| {
                i.pointer
                    .button_double_clicked(egui::PointerButton::Primary)
            }) && response.hovered());

        if double_clicked {
            info!("Double-click detected, opening file dialog");
            if let Some(path) = create_image_dialog("Select Image File").pick_file() {
                info!("File selected: {}", path.display());
                actions.load_sequence = Some(path);
            }
        }

        if let Some(error) = error_msg {
            ui.centered_and_justified(|ui| {
                ui.colored_label(egui::Color32::RED, error);
            });
        } else if let Some(img) = frame {
            let w = img.width();
            let h = img.height();
            let frame_state = img.status();
            let available_size = panel_rect.size();

            // Update viewport state only when size changes
            if viewport_state.viewport_size != available_size {
                viewport_state.set_viewport_size(available_size);
            }
            let image_size = egui::vec2(w as f32, h as f32);
            if viewport_state.image_size != image_size {
                viewport_state.set_image_size(image_size);
            }

            // Handle viewport zoom/pan input (before scrubber)
            handle_viewport_input(ctx, ui, panel_rect, viewport_state);

            // Handle scrubbing input (only if NOT double-clicking and frame exists)
            if !double_clicked {
                if let Some(scrubber) = scrubber {
                    use crate::scrub::Scrubber;

                    if response.clicked_by(egui::PointerButton::Primary)
                        || response.dragged_by(egui::PointerButton::Primary)
                    {
                        if let Some(original_mouse_pos) = response.interact_pointer_pos() {
                            // Start scrubbing - freeze bounds
                            if !scrubber.is_active() {
                                let current_bounds = viewport_state.get_image_screen_bounds();
                                let current_size = viewport_state.image_size;

                                // Calculate initial normalized position from mouse
                                let normalized = Scrubber::mouse_to_normalized(
                                    original_mouse_pos.x,
                                    current_bounds,
                                );
                                scrubber.start_scrubbing(current_bounds, current_size, normalized);
                                scrubber.set_last_mouse_x(original_mouse_pos.x);

                                // Pause playback
                                if player.is_playing {
                                    player.toggle_play_pause();
                                }
                            }

                            // Use frozen bounds for entire scrubbing session
                            let image_bounds = scrubber
                                .frozen_bounds()
                                .unwrap_or_else(|| viewport_state.get_image_screen_bounds());

                            if scrubber.mouse_moved(original_mouse_pos.x) {
                                // Mouse moved - recalculate normalized from mouse
                                let normalized = Scrubber::mouse_to_normalized(
                                    original_mouse_pos.x,
                                    image_bounds,
                                );
                                scrubber.set_normalized_position(normalized);
                                scrubber.set_last_mouse_x(original_mouse_pos.x);

                                // Check if normalized is outside valid range (clamped)
                                let is_clamped = normalized < 0.0 || normalized > 1.0;
                                scrubber.set_clamped(is_clamped);

                                // Calculate frame from new normalized position (clamps to valid range)
                                let frame_idx = Scrubber::normalized_to_frame(
                                    normalized,
                                    player.total_frames(),
                                );
                                player.set_frame(frame_idx);
                                player.cache.signal_preload(); // Trigger preload (respects play_range)
                                scrubber.set_current_frame(frame_idx);

                                // Visual line follows mouse everywhere (can be outside image bounds)
                                scrubber.set_visual_x(original_mouse_pos.x);
                            } else {
                                // Mouse didn't move - keep saved normalized position
                                let saved_normalized =
                                    scrubber.normalized_position().unwrap_or(0.5);

                                // Check if normalized is outside valid range (clamped)
                                let is_clamped = saved_normalized < 0.0 || saved_normalized > 1.0;
                                scrubber.set_clamped(is_clamped);

                                // Update frame from saved normalized (clamps to valid range)
                                let frame_idx = Scrubber::normalized_to_frame(
                                    saved_normalized,
                                    player.total_frames(),
                                );
                                player.set_frame(frame_idx);
                                player.cache.signal_preload(); // Trigger preload (respects play_range)
                                scrubber.set_current_frame(frame_idx);

                                // Update visual from saved normalized (converts back to pixel position)
                                let visual_x =
                                    Scrubber::normalized_to_pixel(saved_normalized, image_bounds);
                                scrubber.set_visual_x(visual_x);
                            }
                        }
                    }

                    // Reset scrubbing when mouse released
                    if scrubber.is_active()
                        && !response.dragged()
                        && !ctx.input(|i| i.pointer.button_down(egui::PointerButton::Primary))
                    {
                        scrubber.stop_scrubbing();
                    }

                    if scrubber.is_active() {
                        ctx.set_cursor_icon(egui::CursorIcon::None);
                    }
                }
            }

            // Measure render time
            let render_start = std::time::Instant::now();

            // Decide if we need to upload a texture this frame
            let renderer = viewport_renderer.clone();
            let state = viewport_state.clone();
            let mut needs_upload = texture_needs_upload;
            {
                let r = renderer.lock().unwrap();
                if r.needs_texture_update(w, h) {
                    needs_upload = true;
                }
            }

            // Only fetch pixel data when we actually need to upload
            let upload_payload: Option<(
                std::sync::Arc<crate::frame::PixelBuffer>,
                crate::frame::PixelFormat,
            )> = if needs_upload {
                Some((img.buffer(), img.pixel_format()))
            } else {
                None
            };

            ui.painter().add(egui::PaintCallback {
                rect: panel_rect,
                callback: std::sync::Arc::new(egui_glow::CallbackFn::new(
                    move |_info, painter: &egui_glow::Painter| {
                        let gl = painter.gl();
                        let mut r = renderer.lock().unwrap();

                        if let Some((pixel_buffer, pixel_format)) = &upload_payload {
                            r.upload_texture(gl, w, h, pixel_buffer, *pixel_format);
                        }
                        r.render(gl, &state);
                    },
                )),
            });

            render_time_ms = render_start.elapsed().as_secs_f32() * 1000.0;

            // Show shader error overlay if any
            if let Ok(r) = viewport_renderer.lock() {
                if let Some(err) = r.shader_error() {
                    let overlay = egui::Color32::from_rgba_unmultiplied(50, 0, 0, 180);
                    let text = egui::Color32::from_rgb(255, 220, 220);
                    let margin = egui::vec2(10.0, 10.0);
                    let galley = ui.painter().layout_no_wrap(
                        format!("Shader Error: {}", err),
                        egui::FontId::monospace(12.0),
                        text,
                    );
                    let rect =
                        egui::Rect::from_min_size(panel_rect.left_top() + margin, galley.size());
                    ui.painter().rect_filled(rect.expand(6.0), 4.0, overlay);
                    ui.painter().text(
                        rect.min + egui::vec2(6.0, 2.0),
                        egui::Align2::LEFT_TOP,
                        format!("Shader Error: {}", err),
                        egui::FontId::monospace(12.0),
                        text,
                    );
                }
            }

            // Draw loading/error indicator
            match frame_state {
                FrameStatus::Loading => {
                    ui.painter().text(
                        panel_rect.center(),
                        egui::Align2::CENTER_CENTER,
                        format!("Loading frame {}...", player.current_frame()),
                        egui::FontId::proportional(24.0),
                        egui::Color32::from_rgba_premultiplied(255, 255, 255, 200),
                    );
                }
                FrameStatus::Error => {
                    ui.painter().text(
                        panel_rect.center(),
                        egui::Align2::CENTER_CENTER,
                        format!("Failed to load frame {}", player.current_frame()),
                        egui::FontId::proportional(24.0),
                        egui::Color32::from_rgb(255, 100, 100),
                    );
                }
                FrameStatus::Loaded | FrameStatus::Header | FrameStatus::Placeholder => {
                    // No indicator for loaded/header/placeholder frames
                }
            }

            // Draw scrubber visual feedback
            if let Some(scrubber) = scrubber {
                scrubber.draw(ui, panel_rect);
            }

            // Draw help overlay if requested (disabled in cinema mode)
            if show_help && !is_fullscreen {
                render_help_overlay(ui, panel_rect);
            }
        } else if show_help && !is_fullscreen {
            // Also show help if there is no image
            let panel_rect = ui.max_rect();
            render_help_overlay(ui, panel_rect);
        }
    });

    (actions, render_time_ms)
}

/// Handle viewport input (zoom/pan)
fn handle_viewport_input(
    ctx: &egui::Context,
    _ui: &egui::Ui,
    rect: egui::Rect,
    viewport_state: &mut ViewportState,
) {
    // Handle mouse wheel zoom
    let scroll_delta = ctx.input(|i| i.raw_scroll_delta);
    if scroll_delta.y.abs() > 0.1 {
        let cursor_pos = ctx.input(|i| i.pointer.hover_pos());
        if let Some(cursor_pos) = cursor_pos {
            if rect.contains(cursor_pos) {
                // Convert cursor to viewport-relative coords
                let relative_pos = cursor_pos - rect.left_top();
                viewport_state.handle_zoom(scroll_delta.y, relative_pos);
                ctx.request_repaint();
            }
        }
    }

    // Handle middle mouse pan
    let pointer = ctx.input(|i| i.pointer.clone());
    if pointer.button_down(egui::PointerButton::Middle) {
        let delta = pointer.delta();
        if delta.length() > 0.1 {
            viewport_state.handle_pan(delta);
            ctx.request_repaint();
        }
    }
}

/// Render help overlay
fn render_help_overlay(ui: &egui::Ui, panel_rect: egui::Rect) {
    ui.painter().text(
        panel_rect.left_top() + egui::vec2(10.0, 10.0),
        egui::Align2::LEFT_TOP,
        help_text(),
        egui::FontId::proportional(13.0),
        egui::Color32::from_rgba_unmultiplied(255, 255, 255, 128),
    );
}