play-billing 0.2.3

Google Play Billing Plugin for Crossbow
# Crossbow Admob Plugin

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[![MIT/Apache 2.0](](
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## About

This project is a Crossbow Plugin for [Google Play Billing]( written in Rust and Kotlin.

## Installation

> **Important:** Before using this plugin please follow instructions on [Getting ready Google Play Billing] official guide.

Just add Rust dependencies like this:

crossbow = "0.2.3"
[target.'cfg(target_os = "android")'.dependencies]
play-billing = "0.2.3"

And finally, add this to your Crossbow Android configuration:

plugins_remote = ["com.crossbow.play_billing:play_billing:0.2.3"]

> That's it, now you can start using Play Billing!

## Usage

First step is plugin initialization. In your rust project, you will need to initialize `Crossbow` instance and then get **Android** plugin:

#![cfg(target_os = "android")]

use crossbow::android::*;
let crossbow = CrossbowInstance::new();
let play_billing: play_billing::PlayBillingPlugin = crossbow.get_plugin()?;

After plugin initialization you can use supported features. For example to start connection and query purchases you can use:


To read signals:

if let Ok(signal) = play_billing.get_receiver().recv().await {
    println!("Signal: {:?}", signal);

Complete documentation you can find [here](

## Thanks and inspiration

This Plugin was initially inspired by [godot-google-play-billing](