plato-instinct 0.2.0

Unified instinct engine for PLATO agents — flux-instinct + cuda-genepool merged, enforced by plato-constraints assertions
Documentation
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# plato-instinct

**18 Agent Instincts with Constraint Grammar**

*MUST, SHOULD, CANNOT, MAY — formal behavioral constraints for AI agents.*

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## What?

`plato-instinct` provides a **formal grammar for agent behavioral constraints**. Instead of vague instructions ("be careful"), agents get typed, enforceable instincts:

- **MUST** — Hard constraint. Violation is a critical failure.
- **SHOULD** — Soft constraint. Violation is logged and scored.
- **CANNOT** — Negative constraint. The agent is structurally unable to perform the action.
- **MAY** — Optional capability. The agent can but isn't required to.

## Quick Start

```toml
[dependencies]
plato-instinct = "0.1"
```

```rust
use plato_instinct::*;

let engine = InstinctEngine::new();

// Define instincts with formal severity
engine.add(Instinct::new(
    "exfiltrate_credentials",
    Severity::MUST_NOT,       // Critical — never leak secrets
    Enforcement::Hard,         // Structurally enforced
    "Never expose fleet credentials to external channels"
));

engine.add(Instinct::new(
    "push_every_30min",
    Severity::SHOULD,          // Soft — preferred but not critical
    Enforcement::Soft,         // Scored but not blocked
    "Push work to vessel repos every 30 minutes"
));

// Evaluate agent behavior against instincts
let result = engine.evaluate(&action);
```

## Core API

| Type | Description |
|------|-------------|
| `Instinct` | A named behavioral constraint with severity and enforcement level |
| `Severity` | `MUST`, `SHOULD`, `CANNOT`, `MAY` — RFC 2119-style constraint levels |
| `Enforcement` | `Hard` (blocks action) or `Soft` (scores and logs) |
| `Assertion` | A checked behavioral claim against an instinct |
| `State` | Current instinct satisfaction state for an agent |
| `Reflex` | Automatic response triggered by instinct evaluation |
| `Thresholds` | Configurable thresholds for soft enforcement scoring |
| `InstinctEngine` | The full engine managing all instincts for an agent |

## Design Philosophy

Agent behavioral constraints should be **machine-checkable**, not just human-readable. By encoding instincts as typed data structures with formal enforcement semantics, we get:

1. **Verifiable compliance**`InstinctEngine::audit()` checks all instincts
2. **Composable constraints** — instincts can reference and override each other
3. **Scored behavior** — soft constraints produce measurable compliance scores
4. **Emergent discipline** — hard constraints are structurally impossible to violate

## Part of PLATO

Part of the [PLATO ecosystem](https://github.com/cocapn) — formal knowledge and behavioral constraints for AI agent fleets.

## License

MIT — [Cocapn Fleet](https://github.com/cocapn)