plate 0.5.0

Rust library for writing simpler Vulkan code
Documentation
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#version 450

layout(binding = 0) uniform Ubo {
	mat4 model;
	mat4 view;
	mat4 proj;
} ubo;

layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 color;

layout(location = 0) out vec3 fragColor;

void main() {
    gl_Position = ubo.proj * ubo.view * ubo.model * vec4(pos, 1.0);
    fragColor = color;
}