use std::sync::{Arc, Mutex, MutexGuard, RwLock, RwLockReadGuard};
use dioxus_native_core::prelude::*;
use shipyard::Unique;
use taffy::{
geometry::Point,
prelude::{Layout, Size},
Taffy,
};
use crate::{get_abs_layout, layout_to_screen_space};
#[derive(Clone, Unique)]
pub struct Query {
pub(crate) rdom: Arc<RwLock<RealDom>>,
pub(crate) stretch: Arc<Mutex<Taffy>>,
}
impl Query {
pub fn new(rdom: Arc<RwLock<RealDom>>, stretch: Arc<Mutex<Taffy>>) -> Self {
Self { rdom, stretch }
}
pub fn get(&self, id: NodeId) -> ElementRef {
let rdom = self.rdom.read();
let stretch = self.stretch.lock();
ElementRef::new(
rdom.expect("rdom lock poisoned"),
stretch.expect("taffy lock poisoned"),
id,
)
}
}
pub struct ElementRef<'a> {
inner: RwLockReadGuard<'a, RealDom>,
stretch: MutexGuard<'a, Taffy>,
id: NodeId,
}
impl<'a> ElementRef<'a> {
pub(crate) fn new(
inner: RwLockReadGuard<'a, RealDom>,
stretch: MutexGuard<'a, Taffy>,
id: NodeId,
) -> Self {
Self { inner, stretch, id }
}
pub fn size(&self) -> Option<Size<u32>> {
self.layout().map(|l| l.size.map(|v| v.round() as u32))
}
pub fn pos(&self) -> Option<Point<u32>> {
self.layout().map(|l| Point {
x: l.location.x.round() as u32,
y: l.location.y.round() as u32,
})
}
pub fn layout(&self) -> Option<Layout> {
get_layout(self.inner.get(self.id).unwrap(), &self.stretch)
}
}
pub(crate) fn get_layout(node: NodeRef, stretch: &Taffy) -> Option<Layout> {
let layout = get_abs_layout(node, stretch);
let pos = layout.location;
Some(Layout {
order: layout.order,
size: layout.size.map(layout_to_screen_space),
location: Point {
x: layout_to_screen_space(pos.x).round(),
y: layout_to_screen_space(pos.y).round(),
},
})
}