//! Core object infrastructure — plLocation, plUoid, plKey, plFactory,
//! hsKeyedObject, plSynchedObject, plSceneObject and interfaces.
//!
//! These types form the foundation of Plasma's keyed object system.
//! Every game object is identified by a plUoid and referenced via plKey handles.
pub use ClassIndex;
pub use Key;
pub use LoadMask;
pub use Location;
pub use Uoid;