planetkit 0.0.1

High-level toolkit for building games based around voxel globes.
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use specs;

use ::AutoResource;

/// Default camera to be used by render system.
///
/// This is intended to be used as a Specs resource.
pub struct DefaultCamera {
    pub camera_entity: Option<specs::Entity>,
}

impl AutoResource for DefaultCamera {
	fn new(_world: &mut specs::World) -> DefaultCamera {
		DefaultCamera {
			camera_entity: None,
		}
	}
}