const PHI: f64 = 1.61803398874989484820458683436563811772030917980576286213544862270526046281890244970720720418939113748475;
const SF: f64 = 0.525731112119133606025669084847876607285497932243341781528935523241211146403214018371632628831552570956698521400021;
const A: f64 = SF;
const B: f64 = PHI * SF;
#[cfg_attr(rustfmt, rustfmt_skip)]
pub const VERTICES: [[f64; 3]; 12] = [
[ 0.0, A, B ],
[ 0.0, -A, B ],
[ 0.0, -A, -B ],
[ 0.0, A, -B ],
[ A, B, 0.0],
[-A, B, 0.0],
[-A, -B, 0.0],
[ A, -B, 0.0],
[ B, 0.0, A ],
[-B, 0.0, A ],
[-B, 0.0, -A ],
[ B, 0.0, -A ],
];
#[cfg_attr(rustfmt, rustfmt_skip)]
pub const FACES: [[usize; 3]; 20] = [
[ 0, 1, 8 ],
[ 7, 8, 1 ],
[ 8, 7, 11 ],
[ 2, 11, 7 ],
[ 0, 8, 4 ],
[ 11, 4, 8 ],
[ 4, 11, 3 ],
[ 2, 3, 11 ],
[ 0, 4, 5 ],
[ 3, 5, 4 ],
[ 5, 3, 10 ],
[ 2, 10, 3 ],
[ 0, 5, 9 ],
[ 10, 9, 5 ],
[ 9, 10, 6 ],
[ 2, 6, 10 ],
[ 0, 9, 1 ],
[ 6, 1, 9 ],
[ 1, 6, 7 ],
[ 2, 7, 6 ],
];