use crate::internal::*;
use crate::prelude::*;
impl GalacticMapDivisionLevel {
pub fn generate_division_levels(settings: &GenerationSettings) -> Vec<Self> {
let mut division_levels = Vec::new();
let sector_settings = settings.sector;
let flat_map = sector_settings.flat_map;
division_levels.push(Self {
level: 0,
x_subdivisions: sector_settings.hex_size.0,
y_subdivisions: sector_settings.hex_size.1,
z_subdivisions: sector_settings.hex_size.2,
});
division_levels.push(Self {
level: 1,
x_subdivisions: sector_settings.level_1_size.0,
y_subdivisions: sector_settings.level_1_size.1,
z_subdivisions: if flat_map {
1
} else {
sector_settings.level_1_size.2
},
});
division_levels.push(Self {
level: 2,
x_subdivisions: sector_settings.level_2_size.0,
y_subdivisions: sector_settings.level_2_size.1,
z_subdivisions: if flat_map {
1
} else {
sector_settings.level_2_size.2
},
});
division_levels.push(Self {
level: 3,
x_subdivisions: sector_settings.level_3_size.0,
y_subdivisions: sector_settings.level_3_size.1,
z_subdivisions: if flat_map {
1
} else {
sector_settings.level_3_size.2
},
});
division_levels.push(Self {
level: 4,
x_subdivisions: sector_settings.level_4_size.0,
y_subdivisions: sector_settings.level_4_size.1,
z_subdivisions: if flat_map {
1
} else {
sector_settings.level_4_size.2
},
});
division_levels.push(Self {
level: 5,
x_subdivisions: sector_settings.level_5_size.0,
y_subdivisions: sector_settings.level_5_size.1,
z_subdivisions: if flat_map {
1
} else {
sector_settings.level_5_size.2
},
});
division_levels.push(Self {
level: 6,
x_subdivisions: sector_settings.level_6_size.0,
y_subdivisions: sector_settings.level_6_size.1,
z_subdivisions: if flat_map {
1
} else {
sector_settings.level_6_size.2
},
});
division_levels.push(Self {
level: 7,
x_subdivisions: sector_settings.level_7_size.0,
y_subdivisions: sector_settings.level_7_size.1,
z_subdivisions: if flat_map {
1
} else {
sector_settings.level_7_size.2
},
});
division_levels.push(Self {
level: 8,
x_subdivisions: sector_settings.level_8_size.0,
y_subdivisions: sector_settings.level_8_size.1,
z_subdivisions: if flat_map {
1
} else {
sector_settings.level_8_size.2
},
});
division_levels.push(Self {
level: 9,
x_subdivisions: sector_settings.level_9_size.0,
y_subdivisions: sector_settings.level_9_size.1,
z_subdivisions: if flat_map {
1
} else {
sector_settings.level_9_size.2
},
});
division_levels
}
}