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#![warn(missing_docs)]
extern crate binary_space_partition;
extern crate euclid;
#[macro_use]
extern crate log;
extern crate num_traits;
mod bsp;
mod naive;
use std::{fmt, mem, ops};
use euclid::{Point2D, TypedTransform3D, TypedPoint3D, TypedVector3D, TypedRect};
use euclid::approxeq::ApproxEq;
use euclid::Trig;
use num_traits::{Float, One, Zero};
pub use self::bsp::BspSplitter;
pub use self::naive::NaiveSplitter;
fn is_zero<T>(value: T) -> bool where
T: Copy + Zero + ApproxEq<T> + ops::Mul<T, Output=T> {
(value * value).approx_eq(&T::zero())
}
fn is_zero_vec<T, U>(vec: TypedVector3D<T, U>) -> bool where
T: Copy + Zero + ApproxEq<T> +
ops::Add<T, Output=T> + ops::Sub<T, Output=T> + ops::Mul<T, Output=T> {
vec.dot(vec).approx_eq(&T::zero())
}
#[derive(Debug)]
pub struct Line<T, U> {
pub origin: TypedPoint3D<T, U>,
pub dir: TypedVector3D<T, U>,
}
impl<T, U> Line<T, U> where
T: Copy + One + Zero + ApproxEq<T> +
ops::Add<T, Output=T> + ops::Sub<T, Output=T> + ops::Mul<T, Output=T>
{
pub fn is_valid(&self) -> bool {
is_zero(self.dir.dot(self.dir) - T::one())
}
pub fn matches(&self, other: &Self) -> bool {
let diff = self.origin - other.origin;
is_zero_vec(self.dir.cross(other.dir)) &&
is_zero_vec(self.dir.cross(diff))
}
}
#[derive(Debug, PartialEq)]
pub struct Polygon<T, U> {
pub points: [TypedPoint3D<T, U>; 4],
pub normal: TypedVector3D<T, U>,
pub offset: T,
pub anchor: usize,
}
impl<T: Clone, U> Clone for Polygon<T, U> {
fn clone(&self) -> Self {
Polygon {
points: [self.points[0].clone(),
self.points[1].clone(),
self.points[2].clone(),
self.points[3].clone()],
normal: self.normal.clone(),
offset: self.offset.clone(),
anchor: self.anchor,
}
}
}
pub struct LineProjection<T> {
pub markers: [T; 4],
}
impl<T> LineProjection<T> where
T : Copy + PartialOrd + ops::Sub<T, Output=T> + ops::Add<T, Output=T>
{
pub fn get_bounds(&self) -> (T, T) {
let (mut a, mut b, mut c, mut d) = (self.markers[0], self.markers[1], self.markers[2], self.markers[3]);
if a > c {
mem::swap(&mut a, &mut c);
}
if b > d {
mem::swap(&mut b, &mut d);
}
if a > b {
mem::swap(&mut a, &mut b);
}
if c > d {
mem::swap(&mut c, &mut d);
}
if b > c {
mem::swap(&mut b, &mut c);
}
debug_assert!(a <= b && b <= c && c <= d);
(a, d)
}
pub fn intersect(&self, other: &Self) -> bool {
let span = self.get_bounds();
let other_span = other.get_bounds();
let left = if span.0 < other_span.0 { span.0 } else { other_span.0 };
let right = if span.1 > other_span.1 { span.1 } else { other_span.1 };
right - left < span.1 - span.0 + other_span.1 - other_span.0
}
}
pub enum Intersection<T> {
Coplanar,
Outside,
Inside(T),
}
impl<T> Intersection<T> {
pub fn is_outside(&self) -> bool {
match *self {
Intersection::Outside => true,
_ => false,
}
}
pub fn is_inside(&self) -> bool {
match *self {
Intersection::Inside(_) => true,
_ => false,
}
}
}
impl<T, U> Polygon<T, U> where
T: Copy + fmt::Debug + ApproxEq<T> +
ops::Sub<T, Output=T> + ops::Add<T, Output=T> +
ops::Mul<T, Output=T> + ops::Div<T, Output=T> +
Zero + One + Float,
U: fmt::Debug,
{
pub fn from_transformed_rect<V>(rect: TypedRect<T, V>,
transform: TypedTransform3D<T, V, U>,
anchor: usize)
-> Polygon<T, U>
where T: Trig + ops::Neg<Output=T> {
let points = [
transform.transform_point3d(&rect.origin.to_3d()),
transform.transform_point3d(&rect.top_right().to_3d()),
transform.transform_point3d(&rect.bottom_right().to_3d()),
transform.transform_point3d(&rect.bottom_left().to_3d()),
];
let normal = (points[1] - points[0]).cross(points[2] - points[0])
.normalize();
let offset = -TypedVector3D::new(transform.m41, transform.m42, transform.m43).dot(normal);
Polygon {
points: points,
normal: normal,
offset: offset,
anchor: anchor,
}
}
pub fn untransform_point(&self, point: TypedPoint3D<T, U>) -> Point2D<T> {
let a = self.points[1] - self.points[0];
let b = self.points[3] - self.points[0];
let c = point - self.points[0];
let a2 = a.dot(a);
let ab = a.dot(b);
let b2 = b.dot(b);
let ca = c.dot(a);
let cb = c.dot(b);
let denom = ab * ab - a2 * b2;
let x = ab * cb - b2 * ca;
let y = ab * ca - a2 * cb;
Point2D::new(x, y) / denom
}
pub fn signed_distance_to(&self, point: &TypedPoint3D<T, U>) -> T {
point.to_vector().dot(self.normal) + self.offset
}
pub fn distance_to_line(&self, line: &Line<T, U>) -> T
where T: ops::Neg<Output=T> {
self.signed_distance_to(&line.origin) / -self.normal.dot(line.dir)
}
pub fn signed_distance_sum_to(&self, other: &Self) -> T {
other.points.iter().fold(T::zero(), |sum, p| {
sum + self.signed_distance_to(p)
})
}
pub fn is_valid(&self) -> bool {
let is_planar = self.points.iter()
.all(|p| is_zero(self.signed_distance_to(p)));
let edges = [self.points[1] - self.points[0],
self.points[2] - self.points[1],
self.points[3] - self.points[2],
self.points[0] - self.points[3]];
let anchor = edges[3].cross(edges[0]);
let is_winding = edges.iter()
.zip(edges[1..].iter())
.all(|(a, &b)| a.cross(b).dot(anchor) >= T::zero());
is_planar && is_winding
}
pub fn are_outside(&self, points: &[TypedPoint3D<T, U>]) -> bool {
let d0 = self.signed_distance_to(&points[0]);
points[1..].iter()
.all(|p| self.signed_distance_to(p) * d0 > T::zero())
}
pub fn contains(&self, other: &Self) -> bool {
self.normal == other.normal && self.offset == other.offset
}
pub fn project_on(&self, vector: &TypedVector3D<T, U>) -> LineProjection<T> {
LineProjection {
markers: [
vector.dot(self.points[0].to_vector()),
vector.dot(self.points[1].to_vector()),
vector.dot(self.points[2].to_vector()),
vector.dot(self.points[3].to_vector()),
],
}
}
pub fn intersect(&self, other: &Self) -> Intersection<Line<T, U>> {
if self.are_outside(&other.points) || other.are_outside(&self.points) {
debug!("\t\tOutside");
return Intersection::Outside
}
let cross_dir = self.normal.cross(other.normal);
if cross_dir.dot(cross_dir) < T::approx_epsilon() {
debug!("\t\tCoplanar");
return Intersection::Coplanar
}
let self_proj = self.project_on(&cross_dir);
let other_proj = other.project_on(&cross_dir);
if !self_proj.intersect(&other_proj) {
debug!("\t\tProjection outside");
return Intersection::Outside
}
let w = self.normal.dot(other.normal);
let factor = T::one() / (T::one() - w * w);
let center = TypedPoint3D::origin() +
self.normal * ((other.offset * w - self.offset) * factor) -
other.normal* ((other.offset - self.offset * w) * factor);
Intersection::Inside(Line {
origin: center,
dir: cross_dir.normalize(),
})
}
pub fn split(&mut self, line: &Line<T, U>)
-> (Option<Polygon<T, U>>, Option<Polygon<T, U>>) {
debug!("\tSplitting");
if !is_zero(self.normal.dot(line.dir)) ||
!is_zero(self.signed_distance_to(&line.origin)) {
debug!("\t\tDoes not belong to the plane, normal dot={:?}, origin distance={:?}",
self.normal.dot(line.dir), self.signed_distance_to(&line.origin));
return (None, None)
}
let mut cuts = [None; 4];
for ((&b, &a), cut) in self.points.iter()
.cycle()
.skip(1)
.zip(self.points.iter())
.zip(cuts.iter_mut()) {
let pr = line.origin - a - line.dir * line.dir.dot(line.origin - a);
let pb = b - a - line.dir * line.dir.dot(b - a);
let denom = pb.dot(pb);
if !denom.approx_eq(&T::zero()) {
let t = pr.dot(pb) / denom;
if t > T::zero() && t < T::one() {
*cut = Some(a + (b - a) * t);
}
}
}
let first = match cuts.iter().position(|c| c.is_some()) {
Some(pos) => pos,
None => return (None, None),
};
let second = match cuts[first+1 ..].iter().position(|c| c.is_some()) {
Some(pos) => first + 1 + pos,
None => return (None, None),
};
debug!("\t\tReached complex case [{}, {}]", first, second);
let (a, b) = (cuts[first].unwrap(), cuts[second].unwrap());
match second-first {
2 => {
let mut other_points = self.points;
other_points[first] = a;
other_points[(first+3) % 4] = b;
self.points[first+1] = a;
self.points[first+2] = b;
let poly = Polygon {
points: other_points,
.. self.clone()
};
(Some(poly), None)
}
3 => {
let xpoints = [
self.points[first+1],
self.points[first+2],
self.points[first+3],
b];
let ypoints = [a, self.points[first+1], b, b];
self.points = [self.points[first], a, b, b];
let poly1 = Polygon {
points: xpoints,
.. self.clone()
};
let poly2 = Polygon {
points: ypoints,
.. self.clone()
};
(Some(poly1), Some(poly2))
}
1 => {
let xpoints = [
b,
self.points[(first+2) % 4],
self.points[(first+3) % 4],
self.points[first]
];
let ypoints = [self.points[first], a, b, b];
self.points = [a, self.points[first+1], b, b];
let poly1 = Polygon {
points: xpoints,
.. self.clone()
};
let poly2 = Polygon {
points: ypoints,
.. self.clone()
};
(Some(poly1), Some(poly2))
}
_ => panic!("Unexpected indices {} {}", first, second),
}
}
}
pub trait Splitter<T, U> {
fn reset(&mut self);
fn add(&mut self, Polygon<T, U>);
fn sort(&mut self, TypedVector3D<T, U>) -> &[Polygon<T, U>];
fn solve(&mut self, input: &[Polygon<T, U>], view: TypedVector3D<T, U>)
-> &[Polygon<T, U>]
where T: Clone, U: Clone {
self.reset();
for p in input.iter() {
self.add(p.clone());
}
self.sort(view)
}
}
pub fn _make_grid(count: usize) -> Vec<Polygon<f32, ()>> {
let mut polys: Vec<Polygon<f32, ()>> = Vec::with_capacity(count*3);
let len = count as f32;
polys.extend((0 .. count).map(|i| Polygon {
points: [
TypedPoint3D::new(0.0, i as f32, 0.0),
TypedPoint3D::new(len, i as f32, 0.0),
TypedPoint3D::new(len, i as f32, len),
TypedPoint3D::new(0.0, i as f32, len),
],
normal: TypedVector3D::new(0.0, 1.0, 0.0),
offset: -(i as f32),
anchor: 0,
}));
polys.extend((0 .. count).map(|i| Polygon {
points: [
TypedPoint3D::new(i as f32, 0.0, 0.0),
TypedPoint3D::new(i as f32, len, 0.0),
TypedPoint3D::new(i as f32, len, len),
TypedPoint3D::new(i as f32, 0.0, len),
],
normal: TypedVector3D::new(1.0, 0.0, 0.0),
offset: -(i as f32),
anchor: 0,
}));
polys.extend((0 .. count).map(|i| Polygon {
points: [
TypedPoint3D::new(0.0, 0.0, i as f32),
TypedPoint3D::new(len, 0.0, i as f32),
TypedPoint3D::new(len, len, i as f32),
TypedPoint3D::new(0.0, len, i as f32),
],
normal: TypedVector3D::new(0.0, 0.0, 1.0),
offset: -(i as f32),
anchor: 0,
}));
polys
}