use binary_space_partition::{Plane as Plane_, PlaneCut};
use euclid::{rect, vec3, Angle, Rect, Transform3D};
use plane_split::{make_grid, BspSplitter, Polygon, Splitter};
use std::f32::consts::FRAC_PI_4;
fn grid_impl(count: usize, splitter: &mut dyn Splitter<f32, (), usize>) {
let polys = make_grid(count);
let result = splitter.solve(&polys, vec3(0.0, 0.0, 1.0));
assert_eq!(result.len(), count + count * count + count * count * count);
}
#[test]
fn grid_bsp() {
grid_impl(2, &mut BspSplitter::new());
}
fn sort_rotation(splitter: &mut dyn Splitter<f32, (), usize>) {
let transform0: Transform3D<f32, (), ()> =
Transform3D::rotation(0.0, 1.0, 0.0, Angle::radians(-FRAC_PI_4));
let transform1: Transform3D<f32, (), ()> =
Transform3D::rotation(0.0, 1.0, 0.0, Angle::radians(0.0));
let transform2: Transform3D<f32, (), ()> =
Transform3D::rotation(0.0, 1.0, 0.0, Angle::radians(FRAC_PI_4));
let rect: Rect<f32, ()> = rect(-10.0, -10.0, 20.0, 20.0);
let p1 = Polygon::from_transformed_rect(rect, transform0, 0);
let p2 = Polygon::from_transformed_rect(rect, transform1, 1);
let p3 = Polygon::from_transformed_rect(rect, transform2, 2);
assert!(
p1.is_some() && p2.is_some() && p3.is_some(),
"Cannot construct transformed polygons"
);
let polys = [p1.unwrap(), p2.unwrap(), p3.unwrap()];
let result = splitter.solve(&polys, vec3(0.0, 0.0, -1.0));
let ids: Vec<_> = result.iter().map(|poly| poly.anchor).collect();
assert_eq!(&ids, &[2, 1, 0, 1, 2]);
}
#[test]
fn rotation_bsp() {
sort_rotation(&mut BspSplitter::new());
}
fn sort_trivial(splitter: &mut dyn Splitter<f32, (), usize>) {
let anchors: Vec<_> = (0usize..10).collect();
let rect: Rect<f32, ()> = rect(-10.0, -10.0, 20.0, 20.0);
let polys: Vec<_> = anchors
.iter()
.map(|&anchor| {
let transform: Transform3D<f32, (), ()> =
Transform3D::translation(0.0, 0.0, anchor as f32);
let poly = Polygon::from_transformed_rect(rect, transform, anchor);
assert!(poly.is_some(), "Cannot construct transformed polygons");
poly.unwrap()
})
.collect();
let result = splitter.solve(&polys, vec3(0.0, 0.0, -1.0));
let anchors1: Vec<_> = result.iter().map(|p| p.anchor).collect();
let mut anchors2 = anchors1.clone();
anchors2.sort_by_key(|&a| -(a as i32));
assert_eq!(anchors1, anchors2);
}
fn sort_external(splitter: &mut dyn Splitter<f32, (), usize>) {
let rect0: Rect<f32, ()> = rect(-10.0, -10.0, 20.0, 20.0);
let poly0 = Polygon::from_rect(rect0, 0);
let poly1 = {
let transform0: Transform3D<f32, (), ()> =
Transform3D::rotation(1.0, 0.0, 0.0, Angle::radians(2.0 * FRAC_PI_4));
let transform1: Transform3D<f32, (), ()> = Transform3D::translation(0.0, 100.0, 0.0);
Polygon::from_transformed_rect(rect0, transform0.then(&transform1), 1).unwrap()
};
let result = splitter.solve(&[poly0, poly1], vec3(1.0, 1.0, 0.0).normalize());
let anchors: Vec<_> = result.iter().map(|p| p.anchor).collect();
assert_eq!(anchors, vec![1, 0, 1]);
}
#[test]
fn trivial_bsp() {
sort_trivial(&mut BspSplitter::new());
}
#[test]
fn external_bsp() {
sort_external(&mut BspSplitter::new());
}
#[test]
fn test_cut() {
let rect: Rect<f32, ()> = rect(-10.0, -10.0, 20.0, 20.0);
let poly = Polygon::from_rect(rect, 0);
let mut poly2 = Polygon::from_rect(rect, 0);
for p in &mut poly2.points {
p.z += 0.00000001;
}
match poly.cut(poly2.clone()) {
PlaneCut::Sibling(p) => assert_eq!(p, poly2),
PlaneCut::Cut { .. } => panic!("wrong cut!"),
}
poly2.plane.normal.z += 0.00000001;
match poly.cut(poly2.clone()) {
PlaneCut::Sibling(p) => assert_eq!(p, poly2),
PlaneCut::Cut { .. } => panic!("wrong cut!"),
}
poly2.plane.normal *= -1.0;
match poly.cut(poly2.clone()) {
PlaneCut::Sibling(p) => assert_eq!(p, poly2),
PlaneCut::Cut { .. } => panic!("wrong cut!"),
}
poly2.plane.offset += 0.1;
match poly.cut(poly2.clone()) {
PlaneCut::Cut {
ref front,
ref back,
} => assert_eq!((front.len(), back.len()), (1, 0)),
PlaneCut::Sibling(_) => panic!("wrong sibling!"),
}
poly2.plane.normal *= -1.0;
match poly.cut(poly2.clone()) {
PlaneCut::Cut {
ref front,
ref back,
} => assert_eq!((front.len(), back.len()), (0, 1)),
PlaneCut::Sibling(_) => panic!("wrong sibling!"),
}
}