use crate::capture::Capture;
use crate::frame::Frame;
use crate::{Error, Result};
use windows::core::ComInterface;
use windows::Win32::Foundation::HMODULE;
use windows::Win32::Graphics::Direct3D::{D3D_DRIVER_TYPE_UNKNOWN, D3D_DRIVER_TYPE_HARDWARE};
use windows::Win32::Graphics::Direct3D11::{
D3D11CreateDevice, D3D11_CPU_ACCESS_READ, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
D3D11_MAP_READ, D3D11_MAPPED_SUBRESOURCE, D3D11_TEXTURE2D_DESC, D3D11_USAGE_STAGING,
ID3D11Device, ID3D11DeviceContext, ID3D11Texture2D,
};
use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_SAMPLE_DESC};
use windows::Win32::Graphics::Dxgi::{
CreateDXGIFactory1, IDXGIFactory2, IDXGIOutput1, IDXGIOutputDuplication, IDXGIResource,
DXGI_OUTDUPL_DESC, DXGI_OUTDUPL_FRAME_INFO,
};
const ACQUIRE_TIMEOUT_MS: u32 = 33;
struct DxgiInner {
_device: ID3D11Device,
context: ID3D11DeviceContext,
duplication: IDXGIOutputDuplication,
staging: ID3D11Texture2D,
w: usize,
h: usize,
buf: Vec<u8>,
}
impl DxgiInner {
fn try_new() -> windows::core::Result<DxgiInner> {
unsafe {
let factory: IDXGIFactory2 = CreateDXGIFactory1()?;
let adapter = factory.EnumAdapters(0)?;
let mut device_opt: Option<ID3D11Device> = None;
let mut context_opt: Option<ID3D11DeviceContext> = None;
D3D11CreateDevice(
&adapter,
D3D_DRIVER_TYPE_UNKNOWN,
HMODULE::default(),
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
None,
7,
Some(&mut device_opt),
None,
Some(&mut context_opt),
)?;
let device = device_opt.ok_or_else(windows::core::Error::from_win32)?;
let context = context_opt.ok_or_else(windows::core::Error::from_win32)?;
let _ = D3D_DRIVER_TYPE_HARDWARE;
let output = adapter.EnumOutputs(0)?;
let output1: IDXGIOutput1 = output.cast()?;
let duplication = output1.DuplicateOutput(&device)?;
let mut od = std::mem::zeroed::<DXGI_OUTDUPL_DESC>();
duplication.GetDesc(&mut od);
let w = od.ModeDesc.Width as usize;
let h = od.ModeDesc.Height as usize;
let fmt: DXGI_FORMAT = od.ModeDesc.Format;
let mut desc = std::mem::zeroed::<D3D11_TEXTURE2D_DESC>();
desc.Width = w as u32;
desc.Height = h as u32;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = fmt;
desc.SampleDesc = DXGI_SAMPLE_DESC { Count: 1, Quality: 0 };
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ.0 as u32;
let mut staging_opt: Option<ID3D11Texture2D> = None;
device.CreateTexture2D(&desc, None, Some(&mut staging_opt))?;
let staging = staging_opt.ok_or_else(windows::core::Error::from_win32)?;
Ok(DxgiInner {
_device: device,
context,
duplication,
staging,
w,
h,
buf: vec![0u8; w * h * 4],
})
}
}
fn grab(&mut self) -> (&[u8], usize, usize) {
unsafe {
let mut res: Option<IDXGIResource> = None;
let mut fi = std::mem::zeroed::<DXGI_OUTDUPL_FRAME_INFO>();
let fresh = match self
.duplication
.AcquireNextFrame(ACQUIRE_TIMEOUT_MS, &mut fi, &mut res)
{
Ok(()) => res.is_some(),
Err(_) => false,
};
if fresh {
if let Some(r) = res.take() {
if let Ok(tex) = r.cast::<ID3D11Texture2D>() {
self.context.CopyResource(&self.staging, &tex);
let _ = self.duplication.ReleaseFrame();
}
}
}
let mut mapped = std::mem::zeroed::<D3D11_MAPPED_SUBRESOURCE>();
if self
.context
.Map(&self.staging, 0, D3D11_MAP_READ, 0, Some(&mut mapped))
.is_ok()
{
let src = mapped.pData as *const u8;
let row = self.w * 4;
let dst = self.buf.as_mut_ptr();
for y in 0..self.h {
std::ptr::copy_nonoverlapping(
src.add(y * mapped.RowPitch as usize),
dst.add(y * row),
row,
);
}
self.context.Unmap(&self.staging, 0);
}
(&self.buf, self.w, self.h)
}
}
}
pub struct DxgiCapture {
inner: DxgiInner,
}
impl DxgiCapture {
pub fn new_primary() -> Option<Self> {
DxgiInner::try_new().ok().map(|inner| DxgiCapture { inner })
}
}
impl Capture for DxgiCapture {
fn grab(&mut self) -> Result<Frame> {
let (bgra, w, h) = self.inner.grab();
if bgra.is_empty() {
return Err(Error::Capture("dxgi returned empty frame".into()));
}
Ok(Frame::bgra8(w, h, bgra.to_vec()))
}
}