# palettes
List and inspect built-in palettes.
## Usage
```
pxl palettes <COMMAND>
```
## Subcommands
| `list` | List all available built-in palettes |
| `show` | Show details of a specific palette |
## pxl palettes list
List all available built-in palettes.
```bash
pxl palettes list
```
Output:
```
Built-in palettes:
@gameboy
@nes
@pico8
@grayscale
@1bit
@dracula
```
## pxl palettes show
Show details of a specific palette.
```bash
pxl palettes show <NAME>
```
### Arguments
| `<NAME>` | Name of the palette to show (e.g., `gameboy`, `pico8`) |
### Examples
```bash
# Show Game Boy palette
pxl palettes show gameboy
# Show PICO-8 palette
pxl palettes show pico8
```
### Sample Output
```
Palette: gameboy
Colors: 4
darkest #0f380f
dark #306230
light #8bac0f
lightest #9bbc0f
Usage in sprites:
palette: @gameboy
```
## Built-in Palettes
### @gameboy
The classic Game Boy 4-color green palette.
| darkest | Dark green | #0f380f |
| dark | Medium green | #306230 |
| light | Light green | #8bac0f |
| lightest | Pale green | #9bbc0f |
### @nes
NES-inspired color palette with 54 colors.
### @pico8
The PICO-8 fantasy console 16-color palette.
### @grayscale
8-level grayscale from black to white.
### @1bit
Simple 2-color black and white palette.
### @dracula
The popular Dracula dark theme colors.
## Using Built-in Palettes
Reference built-in palettes with the `@` prefix:
```
sprite:
name: player
palette: @gameboy
grid:
_ _ darkest darkest _ _
_ darkest light light darkest _
darkest light lightest lightest light darkest
```
## See Also
- [Format: Palette](../format/palette.md) - Creating custom palettes
- [Reference: Palettes](../reference/palettes.md) - Complete palette reference
- [new](new.md) - Create sprites with built-in palettes