[][src]Struct pixels::PixelsContext

pub struct PixelsContext {
    pub device: Device,
    pub queue: Queue,
    pub texture: Texture,
    pub texture_extent: Extent3d,
    pub texture_format_size: f32,
    pub scaling_renderer: ScalingRenderer,
    // some fields omitted
}

Provides the internal state for custom shaders.

A reference to this struct is given to the render_function closure when using Pixels::render_with.

Fields

device: Device

The Device allows creating GPU resources.

queue: Queue

The Queue provides access to the GPU command queue.

texture: Texture

This is the texture that your raw data is copied to by Pixels::render or Pixels::render_with.

texture_extent: Extent3d

Provides access to the texture size.

texture_format_size: f32

Defines the "data rate" for the raw texture data. This is effectively the "bytes per pixel" count.

Compressed textures may have less than one byte per pixel.

scaling_renderer: ScalingRenderer

A default renderer to scale the input texture to the screen size.

Trait Implementations

impl Debug for PixelsContext[src]

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