pixeldike
A fast and reusable pixelflut implementation
Pixelflut is a competitive programing game that provides a 2D pixel canvas upon which many people can set single color values over the network.

The implementation contained in this repository is done in Rust and includes a reusable library as well as a standalone binary. The library
Features
The following features are implemented:
- Generic protocol serialization and parsing
- TCP Transport
- UDP Transport
- WebSocket Transport
- Live-Streaming of the servers canvas via RTMP/RTSP
- Live-Display of the servers canvas via a window or linux framebuffer device
- Drawing of images (and colored rectangles) on a remote servers canvas
Installation
Install via cargo from source
This installation methods assumes you already have a working rust toolchain and a working cargo command. If you do you can run the following:
Usage examples
-
Retrieve command-line help
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Start a pixelflut tcp server on port 1234 with default size and persisted in the file ~/pixmap.pixmap
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Start a pixelflut udp server on port 1234 with custom size and persisted in the file ~/pixmap.pixmap