# Pixelar
Show everyone the art hidden inside your code 🧁

_Code for this piece of pixel art can be found [here](src\drawings\custom\chico.rs) (It's a copy of a picture on pin)._
## What
Pixelar is a package that provides you simple API to create pixel arts using rust code.
- The main purposes of this package is for **Learning purposes and turning the code to something visual** so it may become easier to understand.
- It can also be used for creating unique pixel arts and FUN.
### Dependencies
Pixelar uses [imageproc](https://github.com/image-rs/imageproc) and [image](https://github.com/image-rs/image) from [image-rs](https://github.com/image-rs) to create images.
## Get Started
To quickly get started with the package, just bring our prelude into the scope and create a `PixelPaper`.
``` rust
use pixelar::prelude::*;
fn main() {
let mut pixel_paper = PixelPaper::<10, 10>::default();
}
```
Note that constant generic numbers on pixel paper ( `::<10, 10>` ). These're the height and width of your paper in pixels.
Here we have a 10*10 paper.
Now you can mutably access the pixels table on the paper and modify it.
``` rust
use pixelar::prelude::*;
fn main() {
let mut pixel_paper = PixelPaper::<10, 10>::default();
let table = pixel_paper.get_mut_table();
}
```
You're given a 10*10 2D array of `PixelDescriptor`.
A `PixelDescriptor`, describes a pixel at the specified position. It's a simple enum with only two variants:
``` rust
pub enum PixelDescriptor {
Nothing, // Nothing there
Pixel(Pixel), // A pixel with some color.
}
```
Now you can do whatever you want on the pixels.
``` rust
// ---- sniff ----
let red = PixelDescriptor::Pixel((255, 0, 0).into());
let green = [0, 255, 0];
let blue = (0, 0, 255);
let gray = 100; // (100, 100, 100)
table[0][0] = blue.into();
table[0][9] = red;
table[9][9] = green.into();
table[9][0] = gray.into();
// ---- sniff ----
```
You can turn anything that translates to an rgb code into a `PixelDescriptor` simply by calling `into` on it.
_All pixels are `PixelDescriptor::Nothing` by default.`_
Then finally save your art to a file.
``` rust
// --- sniff ---
pixel_paper.save("arts/simple_1.png").unwrap()
}
```
Run the code and check the result.

This was the whole idea! But there're more ...
``` rust
use pixelar::{colors::*, positions::*, prelude::*};
fn main() {
let mut pixel_paper = PixelPaper::<6, 6>::default();
let rainbow = [
(250, 130, 0),
(240, 250, 0),
(60, 250, 0),
(0, 250, 220),
(0, 10, 250),
(210, 0, 250),
];
for i in 0..6 {
for j in 0..6 {
let choose = match j.cmp(&i) {
std::cmp::Ordering::Less => i,
std::cmp::Ordering::Equal => j,
std::cmp::Ordering::Greater => j,
};
pixel_paper.change_pixel_color((i, j), rainbow[choose])
}
}
pixel_paper.draw_straight_line(Red, RightTopEdge, LeftBottomEdge);
pixel_paper.save("arts/simple_2.png").unwrap()
}
```
Here's the result:

## PixelBook
Pixel book is a collection of pixel papers and can be saved as a GIF.
``` rust
use pixelar::{colors::*, positions::*, prelude::*};
fn main() {
let mut paper = PixelPaper::<5, 5>::default();
let mut animation = PixelBook::new(Repeat::Infinite);
animation.add_paper(&paper);
for i in 0..5 {
paper.change_pixel_color((i, i), Red);
paper.change_pixel_color((i, 4 - i), Blue);
animation.add_paper(&paper);
}
animation.save("arts/animated_1.gif").unwrap();
}
```

_Pixelar is a work in progress and it's not completed yet!_