1extern crate pixel_engine_draw as px_draw;
2use px_draw::{graphics::{Color, DrawSpriteTrait, Sprite}, vector2::Vu2d};
3
4#[path = "./_print_sprite.rs"]
5mod print_spr;
6use print_spr::print_sprite;
7
8fn main() {
9 let spr = Sprite::new_with_color(20, 20, Color::GREEN);
10 let sub1 = spr.create_sub_sprite((0, 0).into(), (10, 10).into());
11 let sub2 = spr.create_sub_sprite((0, 10).into(), (10, 10).into());
12 let sub3 = spr.create_sub_sprite((10, 0).into(), (10, 10).into());
13 let sub4 = spr.create_sub_sprite((10, 10).into(), (10, 10).into());
14 let subs = [
15 (sub1, Color::BLUE),
16 (sub2, Color::YELLOW),
17 (sub3, Color::WHITE),
18 (sub4, Color::BLACK),
19 ];
20
21 for (sub, col) in subs {
22 let mut sub = sub.unwrap();
23 for y in 0..10u32 {
24 for x in 0..10u32 {
25 sub.set_pixel(Vu2d { x, y }, col);
26 }
27 }
28 }
29
30 print_sprite(&spr);
31}