pixel_engine_backend 0.8.0

An thin layer around wgpu that allow the modification of a texutre displayed on the screen
Documentation
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#version 450

// Changed
layout(location=0) in vec3 v_tex_coords;
layout(location=1) in vec4 f_tint;
layout(location=0) out vec4 f_color;

// New
layout(set = 0, binding = 0) uniform texture2D t_diffuse;
layout(set = 0, binding = 1) uniform sampler s_diffuse;

void main() {
    vec4 f_tex_col = texture(sampler2D(t_diffuse, s_diffuse), v_tex_coords.xy  / v_tex_coords.z);
    
    f_color = f_tint * f_tex_col;
}