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Shell

Struct Shell 

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pub struct Shell {
    pub mode: Mode,
    pub mouse: Mouse,
    pub want_exit: bool,
    /* private fields */
}

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§mode: Mode§mouse: Mouse§want_exit: bool

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impl Shell

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pub fn new(audio: AudioHandle, sdk_path: PathBuf) -> Self

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pub fn set_hide_cursor(&mut self, hide: bool)

Hide the console’s software mouse cursor (used by frontends that show the host’s own pointer, like the terminal, to avoid a double cursor).

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pub fn say(&mut self, text: &str, color: u8)

Print a (wrapped) line to the console.

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pub fn assets(&self) -> Option<&Assets>

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pub fn assets_mut(&mut self) -> Option<&mut Assets>

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pub fn window_title(&self) -> String

The OS window title: the loaded cart’s name plus the console name, or just the console name when nothing is loaded.

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pub fn set_button(&mut self, b: usize, down: bool)

Feed a game button (host already mapped keys to buttons 0..6).

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pub fn key(&mut self, key: Key, mods: Mods)

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pub fn switch_editor(&mut self, mode: Mode)

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pub fn startup_load(&mut self, path: &str)

Load a cart/project given on the command line at boot.

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pub fn startup_run(&mut self)

Run the cart/project loaded at boot, as if the user typed run. Used by the pixel8 run <path> launch mode. A cart enters Run mode immediately; a project spawns its build and enters Run mode once it succeeds.

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pub fn cmd_run(&mut self)

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pub fn tick_fps(&self) -> u32

The rate the host should tick at: a running cart’s frame rate (30 or 60), else 30. Running the whole Run-mode tick at the cart’s rate is what gets the display to refresh at 60 too.

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pub fn tick(&mut self)

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pub fn draw(&mut self) -> &Framebuffer

Auto Trait Implementations§

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impl !RefUnwindSafe for Shell

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impl !Sync for Shell

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impl !UnwindSafe for Shell

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impl Freeze for Shell

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impl Send for Shell

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impl Unpin for Shell

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impl UnsafeUnpin for Shell

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impl<T> Any for T
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