#version 450
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
layout(location = 2) in vec4 color;
layout(location = 3) in uint mode;
layout(location = 0) out vec2 v_Uv;
layout(location = 1) out vec4 v_Color;
layout(location = 2) flat out uint v_Mode;
void main() {
v_Uv = uv;
v_Color = color;
gl_Position = vec4(pos.x, -pos.y, 0.0, 1.0);
v_Mode = mode;
}