1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
use super::frame_size::FrameSizeWidget;
use super::{
    block::BlockWidget, number_box::NumberBoxWidget, pixel_size::PixelSizeWidget,
    toggle::ToggleWidget, FixedSizeWidget, VariableSizeWidget, Widget,
};
use crate::{app::App, event::Event, model::config::Animation, region_ext::RegionExt};
use orfail::{OrFail, Result};
use pagurus::image::Canvas;
use pagurus::spatial::{Position, Region, Size};

const MARGIN_X: u32 = 8;
const MARGIN_Y: u32 = 14;

#[derive(Debug)]
pub struct ConfigWidget {
    region: Region,

    // Size settings
    frame_size: BlockWidget<FrameSizeWidget>,
    pixel_size: BlockWidget<PixelSizeWidget>,

    // Preview settings
    frame_preview: BlockWidget<ToggleWidget>,
    frame_preview_scale: BlockWidget<NumberBoxWidget>,
    silhouette: BlockWidget<ToggleWidget>,

    // Layer / animation settings
    layer_enable: BlockWidget<ToggleWidget>,
    animation_enable: BlockWidget<ToggleWidget>,
    fps: BlockWidget<NumberBoxWidget>,

    // Gesture settings
    gesture: BlockWidget<ToggleWidget>,
}

impl ConfigWidget {
    pub fn new(app: &App) -> Self {
        let frame_preview = app.models().config.frame_preview.get();
        let frame_preview_scale = app.models().config.frame_preview_scale.get();
        let silhouette_preview = app.models().config.silhouette_preview;
        let layer = app.models().config.layer;
        let animation = app.models().config.animation;
        let gesture = app.models().config.gesture;
        Self {
            region: Region::default(),

            // Size
            frame_size: BlockWidget::new(
                "FRAME SIZE".parse().expect("unreachable"),
                FrameSizeWidget::new(app),
            ),
            pixel_size: BlockWidget::new(
                "TOOL SIZE".parse().expect("unreachable"),
                PixelSizeWidget::new(app),
            ),

            // Preview
            frame_preview: BlockWidget::new(
                "PREVIEW".parse().expect("unreachable"),
                ToggleWidget::new(frame_preview),
            ),
            frame_preview_scale: BlockWidget::new(
                "PREVIEW SCALE".parse().expect("unreachable"),
                NumberBoxWidget::new(1, frame_preview_scale as u32, 32),
            ),
            silhouette: BlockWidget::new(
                "SILHOUETTE".parse().expect("unreachable"),
                ToggleWidget::new(silhouette_preview),
            ),

            // Layer / animation
            layer_enable: BlockWidget::new(
                "LAYER".parse().expect("unreachable"),
                ToggleWidget::new(layer.is_enabled()),
            ),
            animation_enable: BlockWidget::new(
                "ANIMATION".parse().expect("unreachable"),
                ToggleWidget::new(animation.is_enabled()),
            ),
            fps: BlockWidget::new(
                "FPS".parse().expect("unreachable"),
                NumberBoxWidget::new(
                    Animation::MIN_FPS as u32,
                    animation.fps() as u32,
                    Animation::MAX_FPS as u32,
                ),
            ),

            // Gesture
            gesture: BlockWidget::new(
                "GESTURE".parse().expect("unreachable"),
                ToggleWidget::new(gesture),
            ),
        }
    }
}

impl Widget for ConfigWidget {
    fn region(&self) -> Region {
        self.region
    }

    fn render(&self, app: &App, canvas: &mut Canvas) {
        // Size
        self.frame_size.render_if_need(app, canvas);
        self.pixel_size.render_if_need(app, canvas);

        // Preview
        self.frame_preview.render_if_need(app, canvas);
        self.frame_preview_scale.render_if_need(app, canvas);
        self.silhouette.render_if_need(app, canvas);

        // Layer / animation
        self.layer_enable.render_if_need(app, canvas);
        self.animation_enable.render_if_need(app, canvas);
        self.fps.render_if_need(app, canvas);

        // Gesture
        self.gesture.render_if_need(app, canvas);
    }

    fn handle_event(&mut self, app: &mut App, event: &mut Event) -> Result<()> {
        // Size
        let frame = app.models().config.frame;
        self.frame_size.handle_event(app, event).or_fail()?;
        app.models_mut()
            .config
            .frame
            .set_from_pixel_size(self.frame_size.body().value());
        if frame != app.models().config.frame {
            app.request_redraw(app.screen_size().to_region());
        }

        self.pixel_size.handle_event(app, event).or_fail()?;
        app.models_mut()
            .config
            .minimum_pixel_size
            .set(self.pixel_size.body().value());

        // Preview
        self.frame_preview.handle_event(app, event).or_fail()?;
        app.models_mut()
            .config
            .frame_preview
            .set(self.frame_preview.body().is_on());
        self.frame_preview_scale
            .handle_event(app, event)
            .or_fail()?;
        app.models_mut()
            .config
            .frame_preview_scale
            .set(self.frame_preview_scale.body().value() as u8)
            .or_fail()?;
        self.silhouette.handle_event(app, event).or_fail()?;
        app.models_mut().config.silhouette_preview = self.silhouette.body().is_on();

        // Layer / animation
        let layer = app.models().config.layer;
        self.layer_enable.handle_event(app, event).or_fail()?;
        app.models_mut()
            .config
            .layer
            .set_enabled(self.layer_enable.body().is_on());
        if layer != app.models().config.layer {
            app.request_redraw(app.screen_size().to_region());
        }

        let animation = app.models_mut().config.animation;
        self.animation_enable.handle_event(app, event).or_fail()?;
        app.models_mut()
            .config
            .animation
            .set_enabled(self.animation_enable.body().is_on());

        self.fps.handle_event(app, event).or_fail()?;
        app.models_mut()
            .config
            .animation
            .set_fps(self.fps.body().value() as u8);
        if animation != app.models_mut().config.animation {
            app.request_redraw(app.screen_size().to_region());
        }

        // Gesture
        self.gesture.handle_event(app, event).or_fail()?;
        app.models_mut().config.gesture = self.gesture.body().is_on();

        Ok(())
    }

    fn children(&mut self) -> Vec<&mut dyn Widget> {
        vec![
            // Size
            &mut self.frame_size,
            &mut self.pixel_size,
            // Preview
            &mut self.frame_preview,
            &mut self.frame_preview_scale,
            &mut self.silhouette,
            // Layer / animation
            &mut self.layer_enable,
            &mut self.animation_enable,
            &mut self.fps,
            // Gesture
            &mut self.gesture,
        ]
    }
}

impl FixedSizeWidget for ConfigWidget {
    fn requiring_size(&self, app: &App) -> Size {
        // Frame size
        let row1 = self.frame_size.requiring_size(app);

        // Pixel size
        let row2 = self.pixel_size.requiring_size(app);

        // Preview
        let mut row3 = self.frame_preview.requiring_size(app);
        row3.width += MARGIN_X + self.frame_preview_scale.requiring_size(app).width;
        row3.width += MARGIN_X + self.silhouette.requiring_size(app).width;

        // Layer / animation / gesture
        let mut row4 = self.layer_enable.requiring_size(app);
        row4.width += MARGIN_X + self.animation_enable.requiring_size(app).width;
        row4.width += MARGIN_X + self.fps.requiring_size(app).width;
        row4.width += MARGIN_X + self.gesture.requiring_size(app).width;

        Size::from_wh(
            row1.width.max(row2.width).max(row3.width).max(row4.width),
            row1.height + MARGIN_Y + row2.height + MARGIN_Y + row3.height + MARGIN_Y + row4.height,
        ) + MARGIN_X * 2
    }

    fn set_position(&mut self, app: &App, position: Position) {
        self.region = Region::new(position, self.requiring_size(app));

        let mut region = self.region.without_margin(MARGIN_X);

        // Size
        let mut frame_size_region = region;
        frame_size_region.size = self.frame_size.requiring_size(app);
        self.frame_size.set_region(app, frame_size_region);
        region.consume_y(frame_size_region.size.height + MARGIN_Y);

        let mut pixel_size_region = region;
        pixel_size_region.size = self.pixel_size.requiring_size(app);
        self.pixel_size.set_region(app, pixel_size_region);
        region.consume_y(pixel_size_region.size.height + MARGIN_Y);

        // Preview
        let mut frame_preview_region = region;
        frame_preview_region.size = self.frame_preview.requiring_size(app);
        self.frame_preview.set_region(app, frame_preview_region);

        let mut preview_scale_region = region;
        preview_scale_region.position.x = frame_preview_region.end().x + MARGIN_X as i32;
        preview_scale_region.size = self.frame_preview_scale.requiring_size(app);
        self.frame_preview_scale
            .set_region(app, preview_scale_region);

        let mut silhouette_region = region;
        silhouette_region.position.x = preview_scale_region.end().x + MARGIN_X as i32;
        silhouette_region.size = self.silhouette.requiring_size(app);
        self.silhouette.set_region(app, silhouette_region);

        region.consume_y(frame_preview_region.size.height + MARGIN_Y);

        // Layer / animation / gesture
        let mut layer_enable_region = region;
        layer_enable_region.size = self.layer_enable.requiring_size(app);
        self.layer_enable.set_region(app, layer_enable_region);

        let mut animation_enable_region = region;
        animation_enable_region.position.x = layer_enable_region.end().x + MARGIN_X as i32;
        animation_enable_region.size = self.animation_enable.requiring_size(app);
        self.animation_enable
            .set_region(app, animation_enable_region);

        let mut fps_region = region;
        fps_region.position.x = animation_enable_region.end().x + MARGIN_X as i32;
        fps_region.size = self.fps.requiring_size(app);
        self.fps.set_region(app, fps_region);

        let mut gesture_region = region;
        gesture_region.position.x = fps_region.end().x + MARGIN_X as i32;
        gesture_region.size = self.gesture.requiring_size(app);
        self.gesture.set_region(app, gesture_region);
    }
}