pix-win-loop 0.1.0

GPU pixel buffer (using `pixels`), windowing (using `winit`), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package.
Documentation
[dependencies.cfg-if]
version = "1"

[dependencies.fnv]
version = "1"

[dependencies.log]
version = "0.4"

[dependencies.pixels]
version = "0.13"

[dependencies.thiserror]
version = "1"

[dependencies.web-time]
version = "0.2"

[dependencies.winit]
default-features = false
features = ["rwh_05", "x11", "wayland", "wayland-dlopen", "wayland-csd-adwaita"]
version = "0.29"

[features]
default = []
winit-event-loop-spawn = []

[package]
authors = ["Solar-Falcon"]
categories = ["rendering::engine"]
description = "GPU pixel buffer (using `pixels`), windowing (using `winit`), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package."
edition = "2021"
license = "MIT"
name = "pix-win-loop"
readme = "README.md"
repository = "https://github.com/Solar-Falcon/pix-win-loop"
version = "0.1.0"
[target."cfg(not(target_arch = \"wasm32\"))".dependencies.pollster]
version = "0.3"