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#![doc = include_str!("../README.md")]
#![deny(
missing_docs,
rustdoc::missing_doc_code_examples,
rustdoc::invalid_html_tags
)]
#![warn(
unused,
deprecated_in_future,
unreachable_pub,
unused_crate_dependencies,
bare_trait_objects,
ellipsis_inclusive_range_patterns,
future_incompatible,
missing_debug_implementations,
nonstandard_style,
rust_2018_idioms,
trivial_casts,
trivial_numeric_casts,
variant_size_differences,
rustdoc::broken_intra_doc_links,
rustdoc::private_intra_doc_links
)]
#![doc(
html_root_url = "https://docs.rs/pix-engine/0.3.5",
html_favicon_url = "",
html_logo_url = ""
)]
#[cfg(not(target_arch = "wasm32"))]
use include_dir::{include_dir, Dir};
#[cfg(not(target_arch = "wasm32"))]
pub(crate) const ASSETS: Dir<'_> = include_dir!("./assets");
#[macro_use]
pub mod core;
pub mod audio;
pub mod event;
pub mod graphics;
pub mod image;
#[macro_use]
pub mod math;
pub mod gui;
pub mod renderer;
pub mod transform;
mod utils;
pub mod prelude {
use super::*;
pub use self::core::{
appstate::AppState,
color::{constants::*, Color, ColorMode, Error as ColorError},
common::{Error as PixError, Result as PixResult},
draw::Draw,
engine::PixEngine,
shape::{
Contains, Ellipse, Intersects, Line, LineF2, LineI2, Point, PointF2, PointI2, Quad,
QuadF2, QuadI2, Rect, Tri, TriF2, TriI2,
},
state::{
settings::{
AngleMode, ArcMode, BlendMode, DrawMode, EllipseMode, FontStyle, ImageMode,
RectMode,
},
PixState,
},
texture::{Texture, TextureId},
window::{Cursor, Position, SystemCursor, WindowBuilder, WindowId},
};
pub use event::{Axis, ControllerButton, Event, Key, KeyEvent, KeyMod, Mouse, WindowEvent};
pub use image::{Image, PixelFormat};
pub use math::{
constants::*,
map, random_rng,
vector::{Vector, VectorF2, VectorI2},
Float, Num, Scalar,
};
#[cfg(not(target_arch = "wasm32"))]
pub use renderer::DEFAULT_ASSET_DIR;
pub use transform::Flipped;
pub use {circle, ellipse, line_, point, quad, rect, square, tri};
pub use {noise, random, vector};
pub use {color, hsb, hsl, rgb};
}
pub mod prelude_3d {
use super::*;
pub use self::core::shape::{
LineF3, LineI3, PointF3, PointI3, QuadF3, QuadI3, Sphere, TriF3, TriI3,
};
pub use graphics::lighting::{Light, LightF3, LightSource};
pub use math::vector::{VectorF3, VectorI3};
pub use prelude::*;
pub use sphere;
pub use {circle, ellipse, line_, point, quad, rect, square, tri};
pub use {noise, random, vector};
pub use {color, hsb, hsl, rgb};
}