pite-runtime 0.3.0

Game runtime engine: windowing, main loop, fixed physics tick, and hot reload.
Documentation

pite-runtime

Game loop and runtime host for the Pite game engine: window creation (winit), fixed 60 Hz physics tick, variable rendering update, hot reloading of scenes and scripts, input handling, and subsystem orchestration.

Versioning

Lockstep with the engine: pite-runtime 0.x.y is engine 0.x.y.

Docs

License

Dual-licensed MIT + Apache-2.0 (LICENSE-MIT, LICENSE-APACHE).