pite-runtime
Game loop and runtime host for the Pite game engine: window creation (winit), fixed 60 Hz physics tick, variable rendering update, hot reloading of scenes and scripts, input handling, and subsystem orchestration.
Versioning
Lockstep with the engine: pite-runtime 0.x.y is engine 0.x.y.
Docs
- API docs: https://docs.rs/pite-runtime
- Engine repo: https://github.com/piteengine/pite
License
Dual-licensed MIT + Apache-2.0 (LICENSE-MIT, LICENSE-APACHE).