# pite-core
Scene-graph primitives for the [Pite](https://github.com/piteengine/pite) game engine: node handles, the node tree, props, the node-type registry, signals, and lifecycle dispatch.
Knows nothing about Python, rendering, or the scene file format — those plug in through the traits re-exported here, which is where the crate boundaries are drawn.
## Versioning
Lockstep with the engine: `pite-core 0.x.y` is engine `0.x.y`.
## Docs
- API docs: <https://docs.rs/pite-core>
- Engine repo: <https://github.com/piteengine/pite>
## License
Dual-licensed MIT + Apache-2.0 ([LICENSE-MIT](https://github.com/piteengine/pite/blob/main/LICENSE-MIT), [LICENSE-APACHE](https://github.com/piteengine/pite/blob/main/LICENSE-APACHE)).