pub mod animated_sprite2d;
pub mod area2d;
pub mod button;
pub mod camera2d;
pub mod character_body2d;
pub mod collision_object2d;
pub mod collision_shape2d;
pub mod control;
pub mod label;
pub mod node;
pub mod node2d;
pub mod physics_body2d;
pub mod rigid_body2d;
pub mod sprite2d;
pub mod static_body2d;
pub mod tilemap;
pub mod timer;
use crate::schema::NodeTypeSchema;
pub static ALL_NODES: &[&NodeTypeSchema] = &[
&node::SCHEMA,
&node2d::SCHEMA,
&control::SCHEMA,
&collision_object2d::SCHEMA,
&physics_body2d::SCHEMA,
&sprite2d::SCHEMA,
&animated_sprite2d::SCHEMA,
&camera2d::SCHEMA,
&collision_shape2d::SCHEMA,
&area2d::SCHEMA,
&static_body2d::SCHEMA,
&rigid_body2d::SCHEMA,
&character_body2d::SCHEMA,
&tilemap::SCHEMA,
&label::SCHEMA,
&button::SCHEMA,
&timer::SCHEMA,
];