pistoncore-sdl2_window 0.51.0

A SDL2 back-end for the Piston game engine
Documentation
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extern crate sdl2_window;
extern crate window;

use sdl2_window::Sdl2Window;
use window::WindowSettings;

fn main() {
    let _: Sdl2Window = WindowSettings::new("SDL Window", (640, 480))
        .fullscreen(false)
        .vsync(true)
        .build()
        .unwrap();
}