pistoncore-input 0.1.0

A structure for user input
Documentation
#![crate_name = "input"]
#![deny(missing_docs)]
#![deny(missing_copy_implementations)]

//! A flexible structure for user interactions
//! to be used in window frameworks and widgets libraries.

#[macro_use]
extern crate bitflags;
extern crate rustc_serialize;
extern crate num;

pub use mouse::MouseButton;
pub use keyboard::Key;

pub mod keyboard;
pub mod mouse;

/// Models different kinds of buttons.
#[derive(Copy, Clone, RustcDecodable, RustcEncodable, PartialEq, Eq, Hash, Debug)]
pub enum Button {
    /// A keyboard button.
    Keyboard(Key),
    /// A mouse button.
    Mouse(MouseButton),
}

/// Models different kinds of motion.
#[derive(Copy, Clone, RustcDecodable, RustcEncodable, PartialEq, Debug)]
pub enum Motion {
    /// x and y in window coordinates.
    MouseCursor(f64, f64),
    /// x and y in relative coordinates.
    MouseRelative(f64, f64),
    /// x and y in scroll ticks.
    MouseScroll(f64, f64),
}

/// Models input events.
#[derive(Clone, RustcDecodable, RustcEncodable, PartialEq, Debug)]
pub enum Input {
    /// Pressed a button.
    Press(Button),
    /// Released a button.
    Release(Button),
    /// Moved mouse cursor.
    Move(Motion),
    /// Text (usually from keyboard).
    Text(String),
    /// Window got resized.
    Resize(u32, u32),
    /// Window gained or lost focus.
    Focus(bool),
}