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glfw_window 
A GLFW window back-end for the Piston game engine.
Maintainers: @TyOverby, @bvssvni, @Coeuvre
How to create a window
let mut window = GlfwWindow::new(
shader_version::opengl::OpenGL_3_2,
WindowSettings {
title: "My application".to_string(),
size: [640, 480],
fullscreen: false,
exit_on_esc: true,
samples: 4,
}
);
How to set up Gfx
After you have created a window, do the following:
let mut device = gfx::GlDevice::new(|s|
self.window.get_proc_address(s)
);
let (w, h) = window.get_size();
let frame = gfx::Frame::new(w as u16, h as u16);