extern crate piston_window;
use piston_window::*;
fn main() {
let title = "Hello Piston! (press any key to enter inner loop)";
let mut window: PistonWindow = WindowSettings::new(title, [640, 480])
.exit_on_esc(true)
.build()
.unwrap_or_else(|e| { panic!("Failed to build PistonWindow: {}", e) });
window.set_lazy(true);
while let Some(e) = window.next() {
window.draw_2d(&e, |c, g, _| {
clear([0.5, 1.0, 0.5, 1.0], g);
rectangle([1.0, 0.0, 0.0, 1.0], [50.0, 50.0, 100.0, 100.0], c.transform, g);
});
if e.press_args().is_some() {
InnerApp {
title: "Inner loop (press X to exit inner loop)",
exit_button: Button::Keyboard(Key::X),
}.run(&mut window);
window.set_title(title.into());
}
}
}
pub struct InnerApp {
pub title: &'static str,
pub exit_button: Button,
}
impl InnerApp {
pub fn run(&mut self, window: &mut PistonWindow) {
window.set_title(self.title.into());
while let Some(e) = window.next() {
window.draw_2d(&e, |c, g, _| {
clear([0.5, 0.5, 1.0, 1.0], g);
ellipse([1.0, 0.0, 0.0, 1.0], [50.0, 50.0, 100.0, 100.0], c.transform, g);
});
if let Some(button) = e.press_args() {
if button == self.exit_button {
break;
}
}
}
}
}