Enum sprite::Animation [−][src]
pub enum Animation {
Show 16 variants
MoveTo(f64, Scalar, Scalar),
MoveBy(f64, Scalar, Scalar),
RotateTo(f64, Scalar),
RotateBy(f64, Scalar),
ScaleTo(f64, Scalar, Scalar),
ScaleBy(f64, Scalar, Scalar),
FlipX(bool),
FlipY(bool),
Show,
Hide,
ToggleVisibility,
Blink(f64, usize),
FadeIn(f64),
FadeOut(f64),
FadeTo(f64, f64),
Ease(EaseFunction, Box<Animation>),
}
Expand description
Animations supported by Sprite
Variants
MoveTo(f64, Scalar, Scalar)
duration, x, y
Move sprite to specified position
MoveBy(f64, Scalar, Scalar)
duration, x, y
Move sprite to specified position, relatively
RotateTo(f64, Scalar)
duration, deg
Rotate sprite to specified degree
RotateBy(f64, Scalar)
duration, deg
Rotate sprite to specified degree, relatively
ScaleTo(f64, Scalar, Scalar)
duration, sx, sy
Scale sprite to specified scale
ScaleBy(f64, Scalar, Scalar)
duration, sx, sy
Scale sprite to specified scale, relatively
FlipX(bool)
Tuple Fields
0: bool
Flip sprite in x direction
FlipY(bool)
Tuple Fields
0: bool
Flip sprite in y direction
Show
Set the sprite’s visibility to true
Hide
Set the sprite’s visibility to false
ToggleVisibility
Toggle the sprite’s visibility
Blink(f64, usize)
duration, times
FadeIn(f64)
Tuple Fields
0: f64
duration
Fade in the sprite, set its opacity from 0 to 1 in dt
seconds
FadeOut(f64)
Tuple Fields
0: f64
duration
Fade out the sprite, set its opacity from 1 to 0 in dt
seconds
FadeTo(f64, f64)
duration, opacity
Set the sprite’s opacity to specified value in dt
seconds
Ease(EaseFunction, Box<Animation>)
ease_function, animation
Tweening the animation with ease function
Implementations
Generate a new state from Animation with specified Sprite
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Animation
impl UnwindSafe for Animation
Blanket Implementations
Mutably borrows from an owned value. Read more