[][src]Struct opengl_graphics::Textured

pub struct Textured { /* fields omitted */ }

Describes how to render textured objects.

Methods

impl Textured
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pub fn new(glsl: GLSL) -> Self
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Generate using pass-through shaders.

Panics

If the default pass-through shaders fail to compile

pub fn from_vs_fs(
    glsl: GLSL,
    vertex_shaders: &Shaders<GLSL, str>,
    fragment_shaders: &Shaders<GLSL, str>
) -> Result<Self, String>
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Generate using custom vertex and fragment shaders.

Trait Implementations

impl Drop for Textured
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Auto Trait Implementations

impl Send for Textured

impl Sync for Textured

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.