[][src]Struct opengl_graphics::Shaders

pub struct Shaders<'a, V, S>(_)
where
    S: 'a + 'a + ?Sized
;

Shader picker.

Methods

impl<'a, V, S> Shaders<'a, V, S> where
    S: ?Sized,
    V: PickShader
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pub fn new() -> Shaders<'a, V, S>
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Creates a new shader picker.

pub fn set(&mut self, version: V, source: &'a S) -> &mut Shaders<'a, V, S>
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Sets source for a shader version.

pub fn get(&self, version: V) -> Option<&S>
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Get the closest shader to a shader version.

Auto Trait Implementations

impl<'a, V, S: ?Sized> Send for Shaders<'a, V, S> where
    S: Sync,
    V: Send

impl<'a, V, S: ?Sized> Sync for Shaders<'a, V, S> where
    S: Sync,
    V: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.