Struct opengl_graphics::Textured [] [src]

pub struct Textured { /* fields omitted */ }

Describes how to render textured objects.

Methods

impl Textured
[src]

Generate using pass-through shaders.

Panics

If the default pass-through shaders fail to compile

Generate using custom vertex and fragment shaders.

Trait Implementations

impl Drop for Textured
[src]

A method called when the value goes out of scope. Read more