extern crate piston_window;
extern crate graphics_tree;
extern crate rand;
extern crate fps_counter;
use piston_window::*;
use graphics_tree::{GraphicsTree, TextureBuffer};
use rand::{thread_rng, Rng};
use fps_counter::FPSCounter;
use graphics::{Context, Graphics};
fn main() {
let mut window: PistonWindow =
WindowSettings::new("graphics_tree: rectangle_fps", [512; 2])
.exit_on_esc(true)
.build()
.unwrap();
let ref mut graphics_tree = GraphicsTree::new();
let ref mut texture_buffer = TextureBuffer::new(window.create_texture_context());
let mut fps_counter = FPSCounter::new();
let mut fps = 0;
let n = std::env::args_os().nth(1)
.and_then(|s| s.into_string().ok())
.and_then(|n| n.parse().ok())
.unwrap_or(17_000);
while let Some(e) = window.next() {
window.draw_2d(&e, |c, g, _| {
if graphics_tree.is_empty() {
draw(n, &c, graphics_tree);
}
graphics_tree.draw(texture_buffer, g);
fps = fps_counter.tick();
});
window.set_title(fps.to_string());
}
println!("{}", fps);
}
fn draw<G: Graphics>(n: u32, c: &Context, g: &mut G) {
use graphics::*;
clear([1.0; 4], g);
let mut rng = thread_rng();
for _ in 0..n {
let x: f64 = rng.gen::<f64>() * 512.0;
let y: f64 = rng.gen::<f64>() * 512.0;
rectangle([1.0, 0.0, 1.0, 1.0],
[x, y, 10.0, 2.0],
c.transform, g);
}
}