[][src]Struct graphics_tree::TextureBuffer

pub struct TextureBuffer<F, T> {
    pub factory: F,
    // some fields omitted
}

Stores textures.

Fields

factory: F

The factory that creates textures.

Implementations

impl<F, T> TextureBuffer<F, T>[src]

pub fn new(factory: F) -> TextureBuffer<F, T>[src]

Creates a new TextureBuffer.

Auto Trait Implementations

impl<F, T> RefUnwindSafe for TextureBuffer<F, T> where
    F: RefUnwindSafe,
    T: RefUnwindSafe

impl<F, T> Send for TextureBuffer<F, T> where
    F: Send,
    T: Send

impl<F, T> Sync for TextureBuffer<F, T> where
    F: Sync,
    T: Sync

impl<F, T> Unpin for TextureBuffer<F, T> where
    F: Unpin,
    T: Unpin

impl<F, T> UnwindSafe for TextureBuffer<F, T> where
    F: UnwindSafe,
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.