[][src]Struct graphics_tree::GraphicsTree

pub struct GraphicsTree { /* fields omitted */ }

A graphics backend that stores and optimizes commands

Implementations

impl GraphicsTree[src]

pub fn new() -> GraphicsTree[src]

Creates a new graphics tree.

pub fn is_empty(&self) -> bool[src]

Returns true if graphics tree is empty.

pub fn clear(&mut self)[src]

Clears all graphics.

pub fn draw<F, T, G>(&self, texture_buffer: &mut TextureBuffer<F, T>, g: &mut G) where
    T: ImageSize + CreateTexture<F>,
    G: Graphics<Texture = T>, 
[src]

Draws graphics to backend.

Trait Implementations

impl Graphics for GraphicsTree[src]

type Texture = Texture

The texture type associated with the back-end. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.