Struct graphics_tree::TextureBuffer 
                   
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               [src]
pub struct TextureBuffer<F, T> {
    pub factory: F,
    // some fields omitted
}Stores textures.
Fields
factory: F
                           The factory that creates textures.
Methods
impl<F, T> TextureBuffer<F, T>[src]
fn new(factory: F) -> TextureBuffer<F, T>[src]
Creates a new TextureBuffer.