piston2d-graphics 0.16.0

A library for 2D graphics that works with multiple back-ends
Documentation
//! Draw text

use types::{ Color, FontSize };
use { color, Image, Graphics, Transformed, DrawState };
use character::CharacterCache;
use math::Matrix2d;

/// Renders text
#[derive(Copy, Clone)]
pub struct Text {
    /// The color
    pub color: Color,
    /// The font size
    pub font_size: FontSize,
    /// Whether or not the text's position should be rounded (to a signed distance field).
    pub round: bool,
}

impl Text {
    /// Creates a new text with black color
    pub fn new(font_size: FontSize) -> Text {
        Text {
            color: color::BLACK,
            font_size: font_size,
            round: false,
        }
    }

    /// Creates a new colored text
    pub fn new_color(
        color: Color,
        font_size: FontSize
    ) -> Text {
        Text {
            color: color,
            font_size: font_size,
            round: false,
        }
    }

    /// A builder method indicating that the Text's position should be rounded upon drawing.
    pub fn round(mut self) -> Text {
        self.round = true;
        self
    }

    /// Draws text with a character cache
    pub fn draw<C, G>(
        &self,
        text: &str,
        cache: &mut C,
        draw_state: &DrawState,
        transform: Matrix2d,
        g: &mut G
    )
        where
            C: CharacterCache,
            G: Graphics<Texture = <C as CharacterCache>::Texture>
    {
        let image = Image::new_color(self.color);
        let mut x = 0.0;
        let mut y = 0.0;
        for ch in text.chars() {
            let character = cache.character(self.font_size, ch);
            let mut ch_x = x + character.left();
            let mut ch_y = y - character.top();
            if self.round {
                ch_x = ch_x.round();
                ch_y = ch_y.round();
            }
            image.draw(character.texture, draw_state, transform.trans(ch_x, ch_y), g);
            x += character.width();
            y += character.height();
        }
    }
}