#![deny(missing_docs)]
pub mod ops;
pub trait ImageSize {
fn get_size(&self) -> (u32, u32);
#[inline(always)]
fn get_width(&self) -> u32 {
let (w, _) = self.get_size();
w
}
#[inline(always)]
fn get_height(&self) -> u32 {
let (_, h) = self.get_size();
h
}
}
#[derive(Clone, Copy)]
pub struct TextureSettings {
convert_gamma: bool,
compress: bool,
generate_mipmap: bool,
min: Filter,
mag: Filter,
mipmap: Filter,
wrap_u: Wrap,
wrap_v: Wrap,
border_color: [f32; 4],
}
impl TextureSettings {
pub fn new() -> TextureSettings {
TextureSettings {
convert_gamma: false,
compress: false,
generate_mipmap: false,
min: Filter::Linear,
mag: Filter::Linear,
mipmap: Filter::Linear,
wrap_u: Wrap::ClampToEdge,
wrap_v: Wrap::ClampToEdge,
border_color: [0.0, 0.0, 0.0, 1.0],
}
}
pub fn get_convert_gamma(&self) -> bool { self.convert_gamma }
pub fn set_convert_gamma(&mut self, val: bool) { self.convert_gamma = val; }
pub fn convert_gamma(mut self, val: bool) -> Self {
self.set_convert_gamma(val);
self
}
pub fn get_compress(&self) -> bool { self.compress }
pub fn set_compress(&mut self, val: bool) { self.compress = val; }
pub fn compress(mut self, val: bool) -> Self {
self.set_compress(val);
self
}
pub fn get_generate_mipmap(&self) -> bool { self.generate_mipmap }
pub fn set_generate_mipmap(&mut self, val: bool) {
self.generate_mipmap = val;
}
pub fn generate_mipmap(mut self, val: bool) -> Self {
self.set_generate_mipmap(val);
self
}
pub fn get_min(&self) -> Filter { self.min }
pub fn set_min(&mut self, val: Filter) {
self.min = val
}
pub fn min(mut self, val: Filter) -> Self {
self.set_min(val);
self
}
pub fn get_mag(&self) -> Filter { self.mag }
pub fn set_mag(&mut self, val: Filter) {
self.mag = val;
}
pub fn mag(mut self, val: Filter) -> Self {
self.set_mag(val);
self
}
pub fn get_mipmap(&self) -> Filter { self.mipmap }
pub fn set_mipmap(&mut self, val: Filter) {
self.set_generate_mipmap(true);
self.mag = val;
}
pub fn mipmap(mut self, val: Filter) -> Self {
self.set_mag(val);
self
}
pub fn get_filter(&self) -> (Filter, Filter) { (self.min, self.mag) }
pub fn set_filter(&mut self, val: Filter) {
self.set_min(val);
self.set_mag(val);
}
pub fn filter(mut self, val: Filter) -> Self {
self.set_filter(val);
self
}
pub fn get_wrap_u(&self) -> Wrap {
self.wrap_u
}
pub fn set_wrap_u(& mut self, val: Wrap) {
self.wrap_u = val
}
pub fn wrap_u(mut self, val: Wrap) -> Self {
self.set_wrap_u(val);
self
}
pub fn get_wrap_v(&self) -> Wrap {
self.wrap_v
}
pub fn set_wrap_v(& mut self, val: Wrap) {
self.wrap_v = val
}
pub fn wrap_v(mut self, val: Wrap) -> Self {
self.set_wrap_v(val);
self
}
pub fn get_border_color(&self) -> [f32; 4] {
self.border_color
}
pub fn set_border_color(&mut self, val: [f32; 4]) {
self.border_color = val
}
pub fn border_color(mut self, val: [f32; 4]) -> Self {
self.set_border_color(val);
self
}
}
#[derive(Copy, Clone, Debug)]
pub enum Format {
Rgba8,
}
pub trait TextureOp<F> {
type Error: core::fmt::Debug;
}
pub trait CreateTexture<F>: TextureOp<F> + ImageSize + Sized {
fn create<S: Into<[u32; 2]>>(
factory: &mut F,
format: Format,
memory: &[u8],
size: S,
settings: &TextureSettings
) -> Result<Self, Self::Error>;
}
pub trait UpdateTexture<F>: TextureOp<F> + ImageSize + Sized {
fn update<O, S>(
&mut self,
factory: &mut F,
format: Format,
memory: &[u8],
offset: O,
size: S,
) -> Result<(), Self::Error>
where O: Into<[u32; 2]>,
S: Into<[u32; 2]>;
}
#[derive(Copy, Clone, Debug)]
pub enum Filter {
Linear,
Nearest
}
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum Wrap {
Repeat,
MirroredRepeat,
ClampToEdge,
ClampToBorder,
}