Struct texture::TextureSettings
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[src]
pub struct TextureSettings { /* fields omitted */ }
Texture creation parameters.
Methods
impl TextureSettings
[src]
fn new() -> TextureSettings
Create default settings.
fn get_convert_gamma(&self) -> bool
Gets whether to convert gamma, treated as sRGB color space.
fn set_convert_gamma(&mut self, val: bool)
Sets convert gamma.
fn convert_gamma(self, val: bool) -> Self
Sets convert gamma.
fn get_compress(&self) -> bool
Gets wheter compress on the GPU.
fn set_compress(&mut self, val: bool)
Sets compress.
fn compress(self, val: bool) -> Self
Sets compress.
fn get_generate_mipmap(&self) -> bool
Gets generate mipmap.
fn set_generate_mipmap(&mut self, val: bool)
Sets generate mipmap.
fn generate_mipmap(self, val: bool) -> Self
Sets generate mipmap.
fn get_min(&self) -> Filter
Gets minify filter.
fn set_min(&mut self, val: Filter)
Sets minify filter.
fn min(self, val: Filter) -> Self
Sets minify filter.
fn get_mag(&self) -> Filter
Gets magnify filter
fn set_mag(&mut self, val: Filter)
Sets magnify filter
fn mag(self, val: Filter) -> Self
Sets magnify filter
fn get_mipmap(&self) -> Filter
Gets minify mipmap filter
fn set_mipmap(&mut self, val: Filter)
Sets magnify mipmap filter, and sets generate_mipmap to true.
fn mipmap(self, val: Filter) -> Self
Sets magnify mipmap filter, and sets generate_mipmap to true
fn get_filter(&self) -> (Filter, Filter)
Returns the min and mag filter
fn set_filter(&mut self, val: Filter)
Sets the min and mag filter
fn filter(self, val: Filter) -> Self
Sets the min and mag filter