fn main() {
set_event_loop(benchmode: false)
println(link {"Benchmark mode: "event_loop_benchmode()})
set_event_loop(lazy: false)
println(link {"Lazy: "event_loop_lazy()})
set_event_loop(swapbuffers: false)
println(link {"Swap buffers: "event_loop_swapbuffers()})
set_event_loop(maxfps: 20)
println(link {"Max fps: "event_loop_maxfps()})
set_event_loop(upsreset: 4)
println(link {"Ups reset: "event_loop_upsreset()})
set_event_loop(ups: 30)
println(link {"Ups: "event_loop_ups()})
loop {
if !next_event() {break}
if render() {
// println(render_ext_dt())
}
if after_render() {
if !event_loop_swapbuffers() {
// Swap buffers manually.
swap_buffers()
}
}
if idle() {
// println(idle_dt())
}
if resize() {
println(link {"Resize: "unwrap(window_size())})
}
if focus() {
println(link {"Focus: "unwrap(focus_arg())})
}
if cursor() {
println(link {"Cursor: "unwrap(cursor_arg())})
}
}
}