fn main() {
test := unwrap(load_image("../assets/test.png"))
test := create_texture(test)
println(test)
~ draw_list := []
loop {
if !next_event() {break}
if render() {
clear(color: #ffffff)
image(texture: test, pos: (80, 80), color: #ff0000)
image(texture: test, pos: (100, 100), color: #00ff00)
image(texture: test, pos: (120, 120), color: #0000ff)
image(texture: test, pos: (300, 100), alpha: 0.3)
offset := (10, 10)
for i 10 {
image(texture: test, pos: (200 + i * 20, 400) + offset, alpha: i/10,
srccorner: offset, srcsize: (20, 40))
}
draw(draw_list)
clear(mut draw_list)
}
}
}