use crate::{Element, Fragment, Node, SignalNode, SignalVecNode, Text};
use std::borrow::Cow;
pub trait Component {
fn into_node(self) -> Node;
}
impl<T> From<T> for Node
where
T: Component,
{
fn from(value: T) -> Self {
value.into_node()
}
}
impl Component for Text {
fn into_node(self) -> Node {
Node::Text(self)
}
}
impl Component for Element {
fn into_node(self) -> Node {
Node::Element(self)
}
}
impl Component for Fragment {
fn into_node(self) -> Node {
Node::Fragment(self)
}
}
impl Component for SignalNode {
fn into_node(self) -> Node {
Node::Signal(self)
}
}
impl Component for SignalVecNode {
fn into_node(self) -> Node {
Node::SignalVec(self)
}
}
impl Component for Cow<'static, str> {
fn into_node(self) -> Node {
Node::Text(Text::new(self))
}
}
impl Component for String {
fn into_node(self) -> Node {
Node::Text(Text::new(self))
}
}
impl Component for &'static str {
fn into_node(self) -> Node {
Node::Text(Text::new(self))
}
}
impl<T> Component for Option<T>
where
T: Into<Node>,
{
fn into_node(self) -> Node {
self.map(|s| s.into())
.unwrap_or_else(|| Node::Fragment(Fragment::new()))
}
}
impl<T> Component for Vec<T>
where
T: Into<Node>,
{
fn into_node(self) -> Node {
let mut fragment = Fragment::new();
for child in self {
fragment = fragment.child(child.into());
}
Node::Fragment(fragment)
}
}