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pub mod actions;
pub mod state;
pub mod ui;
use crate::{
app::{
actions::{Action, Actions},
state::AppState,
},
inputs::key::Key,
io::IoEvent,
utils::ImageMode,
};
#[derive(Debug, PartialEq, Eq)]
pub enum AppReturn {
Exit,
Continue,
}
#[derive(Debug, Clone)]
pub struct AppConfig {
pub image_mode: ImageMode,
}
#[derive(Clone)]
pub struct App<'a> {
io_tx: tokio::sync::mpsc::Sender<IoEvent>,
actions: Actions,
is_loading: bool,
pub state: AppState<'a>,
pub config: AppConfig,
}
impl<'a> App<'a> {
pub fn new(io_tx: tokio::sync::mpsc::Sender<IoEvent>, image_mode: ImageMode) -> Self {
let actions = vec![Action::Quit].into();
let is_loading = false;
let state = AppState::default();
let config = AppConfig { image_mode };
Self {
io_tx,
actions,
is_loading,
state,
config,
}
}
pub async fn do_action(&mut self, key: Key) -> AppReturn {
if let Some(action) = self.actions.find(key) {
match action {
Action::Quit => AppReturn::Exit,
Action::Increment => {
self.state.increment_index();
AppReturn::Continue
}
Action::Decrement => {
self.state.decrement_index();
AppReturn::Continue
}
Action::Show => {
self.dispatch(IoEvent::LoadImage).await;
AppReturn::Continue
}
}
} else {
AppReturn::Continue
}
}
pub async fn update_on_tick(&mut self) -> AppReturn {
AppReturn::Continue
}
pub async fn dispatch(&mut self, action: IoEvent) {
self.is_loading = true;
if self.io_tx.send(action).await.is_err() {
self.is_loading = false;
};
}
pub fn actions(&self) -> &Actions {
&self.actions
}
pub fn state(&self) -> &AppState {
&self.state
}
pub fn state_mut(&'a mut self) -> &'a mut AppState {
&mut self.state
}
pub fn is_loading(&self) -> bool {
self.is_loading
}
pub fn initialized(&mut self, path: &str) {
self.actions = vec![
Action::Quit,
Action::Increment,
Action::Decrement,
Action::Show,
]
.into();
self.state = AppState::initialized(path);
}
pub fn loaded(&mut self) {
self.is_loading = false;
}
}