pico_rendering/component.rs
1use crate::_sprite::Sprite;
2use pico_ecs::component::Component;
3
4pub struct Renderer {
5 pub sprite: &'static Sprite,
6 pub texture: &'static [u16]
7}
8
9impl Renderer {
10 pub fn new(sprite: &'static Sprite, texture: &'static [u16]) -> Self {
11 Renderer { sprite, texture}
12 }
13}
14
15impl Component for Renderer {}