pico_ecs/lib.rs
1#![no_std]
2// ============================================================================
3// ECS (Entity Component System) MODULE
4// ============================================================================
5// Lightweight ECS implementation for embedded gaming console.
6// Uses fixed-size storage to avoid heap allocations.
7
8#![allow(unused)]
9
10pub mod _camera;
11pub mod _world;
12pub mod _component;
13pub mod _component_storage;
14pub mod _entity;
15pub mod _query;
16
17/// Maximum number of entities in the game world
18pub const MAX_ENTITIES: usize = 64;
19