use crate::types::_animation::Animation;
use pico_ecs::_component::Component;
use pico_rendering::types::_sprite::Sprite;
pub struct Animator {
pub current_animation: usize,
pub current_frame_index: usize,
pub animations: &'static [Animation],
pub frames: &'static [Sprite],
pub frame_timer: u32,
}
impl Component for Animator {}