use pico_ecs::{_component_storage::ComponentStorage, _world::World};
use crate::components::{_animator::Animator, _animator_state::AnimatorState};
pub fn run(world: &World, animator_storage: &mut ComponentStorage<Animator>, animator_state_storage: &ComponentStorage<AnimatorState>) {
for (_entity, animator, animator_state) in world.query_1mut_1(
animator_storage,
animator_state_storage,
) {
if animator.current_animation == animator_state.animation_state {
continue;
}
animator.current_animation = animator_state.animation_state;
animator.current_frame_index = 0;
animator.frame_timer = 1000; }
}