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use std::{io::Cursor, net::SocketAddr};
use crate::{
buffer_pool::BufHandle,
prelude::{PicklebackConfig, PicklebackError},
Pickleback,
};
use super::*;
/// Connection state of a client.
#[derive(Debug, PartialEq)]
pub enum ClientState {
/// Initial connection establishment request
SendingConnectionRequest,
/// Responding to server's handshake challenge
SendingChallengeResponse,
/// Fully connected
Connected,
/// Disconnected with a reason
Disconnected(DisconnectReason),
/// In the midst of disconnecting cleanly, will soon be Disconnected.
SelfInitiatedDisconnect,
}
/// The client end of a connection.
///
/// Connects to a `PicklebackServer` instance.
pub struct PicklebackClient {
pub(crate) time: f64,
state: ClientState,
client_salt: Option<u64>,
server_salt: Option<u64>,
xor_salt: Option<u64>,
proto_last_send: f64,
last_receive_time: f64,
last_send_time: f64,
pub(crate) pickleback: Pickleback,
server_addr: Option<SocketAddr>,
}
impl PicklebackClient {
/// Create a client, initially in a normal Disconnected state.
pub fn new(time: f64, config: &PicklebackConfig) -> Self {
Self {
time,
state: ClientState::Disconnected(DisconnectReason::Normal),
client_salt: None,
server_salt: None,
xor_salt: None,
proto_last_send: 0.0,
last_receive_time: 0.0,
last_send_time: 0.0,
pickleback: Pickleback::new(config.clone(), 0.0),
server_addr: None, //"127.0.0.1:6000".parse().expect("Invalid server address"),
}
}
/// Advance time. This can potentially result in this connection timing out.
pub fn update(&mut self, dt: f64) {
self.time += dt;
if !matches!(self.state, ClientState::Disconnected(_))
&& self.time - self.last_receive_time > 5.
{
self.state_transition(ClientState::Disconnected(DisconnectReason::TimedOut));
}
}
/// Gives an iterator of new messages received by this client
pub fn drain_received_messages(&mut self, channel: u8) -> std::vec::Drain<'_, ReceivedMessage> {
self.pickleback.drain_received_messages(channel)
}
fn state_transition(&mut self, new_state: ClientState) {
log::info!("Client transition {:?} --> {new_state:?}", self.state);
self.state = new_state;
self.proto_last_send = 0.0;
self.pickleback.set_xor_salt(self.xor_salt);
if matches!(self.state, ClientState::Disconnected(_)) {
self.reset();
}
}
fn reset(&mut self) {
log::info!("Reseting PicklebackClient");
self.client_salt = None;
self.server_salt = None;
self.xor_salt = None;
self.proto_last_send = 0.0;
self.last_receive_time = 0.0;
self.last_send_time = 0.0;
self.server_addr = None;
let config = self.pickleback.config().clone();
self.pickleback = Pickleback::new(config, 0.0);
}
/// Cleanly disconnect from the server. This may add packets to the out_buffer for you
/// to send, remember to do the actual send..
pub fn disconnect(&mut self) {
match self.state {
ClientState::Connected | ClientState::SendingChallengeResponse => {
// when disconnecting, we discard anything waiting to be sent,
// because we'll be writing a load of disconnect packets in there.
self.state_transition(ClientState::SelfInitiatedDisconnect);
}
_ => {
// disconnecting in this state doesn't require sending packets, so we just
// transition directly to Disconnected.
self.state_transition(ClientState::Disconnected(DisconnectReason::Normal));
}
}
}
/// Returns ClientState
pub fn state(&self) -> &ClientState {
&self.state
}
/// Initiate connection to `server`.
///
/// # Panics
/// Will panic if server address can't parse to a SocketAddr.
pub fn connect(&mut self, server: &str) {
let server_addr: SocketAddr = server.parse().expect("Invalid server address");
self.server_addr = Some(server_addr);
self.server_salt = None;
self.xor_salt = None;
self.client_salt = Some(rand::random::<u64>());
log::info!(
"Client::connect - assigned ourselves salt: {:?}",
self.client_salt
);
self.state_transition(ClientState::SendingConnectionRequest);
}
/// Serializes the ProtocolPacket and appends to self.out_buffer for sending.
pub(crate) fn send(&mut self, packet: ProtocolPacket) -> Result<(), PicklebackError> {
self.pickleback.send_packet(packet)?;
self.last_send_time = self.time;
Ok(())
}
/// Calls send_fn with every packet ready to send.
///
/// In case we aren't fully connected, this could be resending challenge responses etc.
/// If we are connected, it delegates to pickleback for messages packets.
///
/// # Panics
/// Only on internal logic errors
pub fn visit_packets_to_send(&mut self, mut send_fn: impl FnMut(SocketAddr, BufHandle)) {
let Some(server_addr) = self.server_addr else {
return;
};
let mut keepalive_needed = false;
match self.state {
ClientState::SelfInitiatedDisconnect if self.xor_salt.is_some() => {
for _ in 0..10 {
if let Ok(header) = self.pickleback.next_packet_header(PacketType::Disconnect) {
let d = ProtocolPacket::Disconnect(DisconnectPacket {
header,
xor_salt: self.xor_salt.unwrap(),
});
// disconnecting, so ignore failures:
let _ = self.send(d);
}
}
log::info!("Reseting Protocol Client state after disconnect");
self.state_transition(ClientState::Disconnected(DisconnectReason::Normal));
}
ClientState::SendingConnectionRequest if self.proto_last_send < self.time - 0.1 => {
if let Ok(header) = self
.pickleback
.next_packet_header(PacketType::ConnectionRequest)
{
if self
.send(ProtocolPacket::ConnectionRequest(ConnectionRequestPacket {
protocol_version: PROTOCOL_VERSION,
client_salt: self.client_salt.unwrap(),
header,
}))
.is_ok()
{
self.proto_last_send = self.time;
}
}
}
ClientState::SendingChallengeResponse
if self.proto_last_send < self.time - 0.1 && self.xor_salt.is_some() =>
{
if let Ok(header) = self
.pickleback
.next_packet_header(PacketType::ConnectionChallengeResponse)
{
if self
.send(ProtocolPacket::ConnectionChallengeResponse(
ConnectionChallengeResponsePacket {
header,
xor_salt: self.xor_salt.unwrap(),
},
))
.is_ok()
{
self.proto_last_send = self.time;
}
}
}
ClientState::Connected => {
keepalive_needed = self.time - self.last_send_time >= 0.1;
}
_ => {}
}
let mut sent = 0;
self.pickleback.drain_packets_to_send().for_each(|packet| {
send_fn(server_addr, packet);
sent += 1;
});
if sent == 0 && keepalive_needed {
log::info!("Client needs to send keepalive");
// it's possible we can't, due to backpressure because of too many unacked packets
// in flight, but in that case there's probably no hope for this connection anyway.
if let Ok(header) = self.pickleback.next_packet_header(PacketType::KeepAlive) {
let keepalive = ProtocolPacket::KeepAlive(KeepAlivePacket {
header,
client_index: 0,
xor_salt: self
.xor_salt
.expect("Should be an xor_salt in Connected state"),
});
let _ = self.send(keepalive);
}
self.pickleback
.drain_packets_to_send()
.for_each(|packet| send_fn(server_addr, packet));
}
}
/// Process received packet.
///
/// # Errors
/// * `PicklebackError::SocketAddrMismatch` - if packet from source other than server we connected to
/// * `PicklebackError::InvalidPacket` - malformed packet
pub fn receive(&mut self, packet: &[u8], source: SocketAddr) -> Result<(), PicklebackError> {
let Some(server_addr) = self.server_addr else {
return Ok(());
};
if server_addr != source {
return Err(PicklebackError::SocketAddrMismatch);
}
let mut cur = Cursor::new(packet);
let new_state = {
let packet = read_packet(&mut cur)?;
self.last_receive_time = self.time;
log::info!("client got >>> {packet:?}");
match packet {
ProtocolPacket::ConnectionChallenge(ConnectionChallengePacket {
header,
client_salt,
server_salt,
}) if self.state == ClientState::SendingConnectionRequest => {
if let Some(self_client_salt) = self.client_salt {
if self_client_salt != client_salt {
log::warn!("client salt mismatch");
return Err(PicklebackError::InvalidPacket); // TODO error
}
self.server_salt = Some(server_salt);
let client_salt_xor_server_salt = server_salt ^ self_client_salt;
self.xor_salt = Some(client_salt_xor_server_salt);
self.pickleback.process_incoming_packet(&header, &mut cur)?;
Some(ClientState::SendingChallengeResponse)
} else {
None
}
}
ProtocolPacket::ConnectionDenied(ConnectionDeniedPacket { reason, .. }) => {
if self.state == ClientState::SendingConnectionRequest
|| self.state == ClientState::SendingChallengeResponse
{
log::warn!("Connection was denied: {reason}");
self.server_salt = None;
self.xor_salt = None;
Some(ClientState::Disconnected(reason))
} else {
None
}
}
ProtocolPacket::KeepAlive(KeepAlivePacket {
header,
xor_salt,
client_index: _,
}) if matches!(
self.state,
ClientState::Connected | ClientState::SendingChallengeResponse
) =>
{
if self.xor_salt == Some(xor_salt) {
self.last_receive_time = self.time;
self.pickleback.process_incoming_packet(&header, &mut cur)?;
if self.state == ClientState::SendingChallengeResponse {
Some(ClientState::Connected)
} else {
None
}
} else {
None
}
}
ProtocolPacket::Messages(mp) if self.state == ClientState::Connected => {
if self.xor_salt == Some(mp.xor_salt) {
// this will consume the remaining cursor and parse out the messages
self.pickleback
.process_incoming_packet(&mp.header, &mut cur)?;
}
None
}
p => {
log::warn!(
"Discarding unhandled {p:?} in client state: {:?}",
self.state
);
None
}
}
};
if let Some(new_state) = new_state {
self.state_transition(new_state);
}
Ok(())
}
}